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authorCampbell Barton <ideasman42@gmail.com>2009-02-25 09:43:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-25 09:43:03 +0300
commitc77af311665d230ed933138cd20962d021ad5c2b (patch)
tree5c2f89032fb773a046aab0a7a6c9a17162260b99 /source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
parent2eb85c01f3e0ea2ba9dd129ae70e8b370953d7b5 (diff)
Minor speedups for the BGE
* Where possible use vec.setValue(x,y,z) to assign values to a vector instead of vec= MT_Vector3(x,y,z), for MT_Point and MT_Matrix types too. * Comparing TexVerts was creating 10 MT_Vector types - instead compare as floats. * Added SG_Spatial::SetWorldFromLocalTransform() since the local transform is use for world transform in some cases. * removed some unneeded vars from UpdateChildCoordinates functions * Py API - Mouse, Ray, Radar sensors - use PyObjectFrom(vec) rather then filling the lists in each function. Use METH_NOARGS for get*() functions.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp80
1 files changed, 16 insertions, 64 deletions
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
index 0c8e7e28771..0729ec8a902 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
@@ -55,43 +55,21 @@ UpdateChildCoordinates(
){
MT_assert(child != NULL);
- // This way of accessing child coordinates is a bit cumbersome
- // be nice to have non constant reference access to these values.
-
- const MT_Vector3 & child_scale = child->GetLocalScale();
- const MT_Point3 & child_pos = child->GetLocalPosition();
- const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
-
- // the childs world locations which we will update.
-
- MT_Vector3 child_w_scale;
- MT_Point3 child_w_pos;
- MT_Matrix3x3 child_w_rotation;
-
- if (parent) {
-
+ if (parent==NULL) { /* Simple case */
+ child->SetWorldFromLocalTransform();
+ return false;
+ }
+ else {
+ // the childs world locations which we will update.
const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
const MT_Point3 & p_world_pos = parent->GetWorldPosition();
const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
- child_w_scale = p_world_scale * child_scale;
- child_w_rotation = p_world_rotation * child_rotation;
-
- child_w_pos = p_world_pos + p_world_scale *
- (p_world_rotation * child_pos);
-
- } else {
-
- child_w_scale = child_scale;
- child_w_pos = child_pos;
- child_w_rotation = child_rotation;
+ child->SetWorldScale(p_world_scale * child->GetLocalScale());
+ child->SetWorldOrientation(p_world_rotation * child->GetLocalOrientation());
+ child->SetWorldPosition(p_world_pos + p_world_scale * (p_world_rotation * child->GetLocalPosition()));
+ return true;
}
-
- child->SetWorldScale(child_w_scale);
- child->SetWorldPosition(child_w_pos);
- child->SetWorldOrientation(child_w_rotation);
-
- return parent != NULL;
}
SG_ParentRelation *
@@ -138,40 +116,14 @@ UpdateChildCoordinates(
){
MT_assert(child != NULL);
-
- const MT_Vector3 & child_scale = child->GetLocalScale();
- const MT_Point3 & child_pos = child->GetLocalPosition();
- const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
-
- // the childs world locations which we will update.
+ child->SetWorldScale(child->GetLocalScale());
- MT_Vector3 child_w_scale;
- MT_Point3 child_w_pos;
- MT_Matrix3x3 child_w_rotation;
-
- if (parent) {
-
- // This is a vertex parent so we do not inherit orientation
- // information.
-
- // const MT_Vector3 & p_world_scale = parent->GetWorldScaling(); /*unused*/
- const MT_Point3 & p_world_pos = parent->GetWorldPosition();
- // const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation(); /*unused*/
-
- child_w_scale = child_scale;
- child_w_rotation = child_rotation;
- child_w_pos = p_world_pos + child_pos;
- } else {
-
- child_w_scale = child_scale;
- child_w_pos = child_pos;
- child_w_rotation = child_rotation;
- }
-
- child->SetWorldScale(child_w_scale);
- child->SetWorldPosition(child_w_pos);
- child->SetWorldOrientation(child_w_rotation);
+ if (parent)
+ child->SetWorldPosition(child->GetLocalPosition()+parent->GetWorldPosition());
+ else
+ child->SetWorldPosition(child->GetLocalPosition());
+ child->SetWorldOrientation(child->GetLocalOrientation());
return parent != NULL;
}