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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-15 00:22:57 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-15 00:22:57 +0400 |
commit | a6a4b78417c3f6c74ccba6379365e16d165e2dc5 (patch) | |
tree | 0f4656d3f2dc1a1ee24f1b2ddbc5667bb44e75a2 /source/gameengine/Ketsji/KX_SG_NodeRelationships.h | |
parent | 9f7bc14c572bec936ba5f87c3d7ecc09a852e923 (diff) |
Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Vertex Parent. This is only a partial fix: the user must put the parent vertex at the center of the parent object and disable the physics on the tracking object (use empty or collision free object).
Diffstat (limited to 'source/gameengine/Ketsji/KX_SG_NodeRelationships.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SG_NodeRelationships.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h index d83fb79ee25..e53af22408e 100644 --- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h +++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h @@ -129,6 +129,12 @@ public : ~KX_VertexParentRelation( ); + bool + IsVertexRelation( + ) { + return true; + } + private : KX_VertexParentRelation( |