diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Ketsji/KX_SG_NodeRelationships.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SG_NodeRelationships.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SG_NodeRelationships.h | 231 |
1 files changed, 0 insertions, 231 deletions
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h deleted file mode 100644 index 5d777f5028f..00000000000 --- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h +++ /dev/null @@ -1,231 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - * - */ - -/** \file KX_SG_NodeRelationships.h - * \ingroup ketsji - * \section KX_SG_NodeRelationships - * This file provides common concrete implementations of - * SG_ParentRelation used by the game engine. These are - * KX_SlowParentRelation a slow parent relationship. - * KX_NormalParentRelation a normal parent relationship where - * orientation and position are inherited from the parent by - * the child. - * KX_VertexParentRelation only location information is - * inherited by the child. - */ - -#ifndef __KX_SG_NODERELATIONSHIPS_H__ -#define __KX_SG_NODERELATIONSHIPS_H__ - -#include "SG_Spatial.h" -#include "SG_ParentRelation.h" - -class KX_NormalParentRelation : public SG_ParentRelation -{ - -public : - /** - * Allocate and construct a new KX_NormalParentRelation - * on the heap. - */ - - static - KX_NormalParentRelation * - New( - ); - - /** - * Method inherited from KX_ParentRelation - */ - - bool - UpdateChildCoordinates( - SG_Spatial * child, - const SG_Spatial * parent, - bool& parentUpdated - ); - - /** - * Method inherited from KX_ParentRelation - */ - - SG_ParentRelation * - NewCopy( - ); - - ~KX_NormalParentRelation( - ); - -private : - - KX_NormalParentRelation( - ); - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_NormalParentRelation") -#endif -}; - - -class KX_VertexParentRelation : public SG_ParentRelation -{ - -public : - - /** - * Allocate and construct a new KX_VertexParentRelation - * on the heap. - */ - - static - KX_VertexParentRelation * - New( - ); - - /** - * Method inherited from KX_ParentRelation - */ - - bool - UpdateChildCoordinates( - SG_Spatial * child, - const SG_Spatial * parent, - bool& parentUpdated - ); - - /** - * Method inherited from KX_ParentRelation - */ - - SG_ParentRelation * - NewCopy( - ); - - ~KX_VertexParentRelation( - ); - - bool - IsVertexRelation( - ) { - return true; - } - -private : - - KX_VertexParentRelation( - ); - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_VertexParentRelation") -#endif -}; - - -class KX_SlowParentRelation : public SG_ParentRelation -{ - -public : - - /** - * Allocate and construct a new KX_VertexParentRelation - * on the heap. - */ - - static - KX_SlowParentRelation * - New( - MT_Scalar relaxation - ); - - /** - * Method inherited from KX_ParentRelation - */ - - bool - UpdateChildCoordinates( - SG_Spatial * child, - const SG_Spatial * parent, - bool& parentUpdated - ); - - /** - * Method inherited from KX_ParentRelation - */ - - SG_ParentRelation * - NewCopy( - ); - - MT_Scalar - GetTimeOffset( - ) { return m_relax; } - - void - SetTimeOffset( - MT_Scalar relaxation - ) { m_relax = relaxation; } - - ~KX_SlowParentRelation( - ); - - bool - IsSlowRelation( - ) { - return true; - } - -private : - - KX_SlowParentRelation( - MT_Scalar relaxation - ); - - // the relaxation coefficient. - - MT_Scalar m_relax; - - /** - * Looks like a hack flag to me. - * We need to compute valid world coordinates the first - * time we update spatial data of the child. This is done - * by just doing a normal parent relation the first time - * UpdateChildCoordinates is called and then doing the - * slow parent relation - */ - - bool m_initialized; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_SlowParentRelation") -#endif -}; - -#endif |