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authorChris Want <cwant@ualberta.ca>2006-01-28 19:35:18 +0300
committerChris Want <cwant@ualberta.ca>2006-01-28 19:35:18 +0300
commitc8b48e70e626a351dc3d02122ea413d0046e98b7 (patch)
tree0b4777ce258d751f501ec7ce16c129f01f3d3307 /source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
parent45c7b2c5c2bc20296a581e1b6a1cb3908f11732f (diff)
parentdb5f7bd8da580d05c31f6fa65bfea8042deac10e (diff)
Final merge of HEAD (bf-blender) into the orange branch.
Here are my notes on things to look out for as potential problem spots: source/blender/blenkernel/intern/displist.c: + is initfastshade(void) supposed to be empty? I had to make it empty to get the merged tree to compile. source/blender/python/api2_2x/Armature.c: + went with the version that had Armature_getLayers() source/blender/python/api2_2x/Object.c + went with the version of Object_getPose() from bf-blender. (#ifdef 0-ed the other version) source/blender/python/api2_2x/Pose.[ch] + had problems linking due to no Pose_Init() ... copied these two files straight from bf-blender. source/blender/src/drawview.c: + view3d_panel_properties() had things shifted a few things shifted a few pixels, otherwise, things were painless source/blender/src/splash.jpg.c: + went with bf-blender version (orange is dead) source/gameengine: + went with bf-blender version -- does not compile due to IMB_rect* stuff, Ton should look into this.
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