diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-21 22:30:11 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-21 22:30:11 +0400 |
commit | 815e00917dcb4137f9687ab602f527920fa8c41d (patch) | |
tree | 4c089bc7f19a9249f59428268c8aa99edad1b438 /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | 6b600d079351fa5490d74d5661c47346196e57f3 (diff) |
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index bb2f9a8354a..fec275322e9 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1490,7 +1490,7 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int if (m_dbvt_culling) { // test culling through Bullet - PHY__Vector4 planes[6]; + MT_Vector4 planes[6]; // get the clip planes MT_Vector4* cplanes = cam->GetNormalizedClipPlanes(); // and convert @@ -1711,13 +1711,11 @@ void KX_Scene::SetGravity(const MT_Vector3& gravity) MT_Vector3 KX_Scene::GetGravity() { - PHY__Vector3 gravity; - MT_Vector3 vec; + MT_Vector3 gravity; GetPhysicsEnvironment()->getGravity(gravity); - vec = gravity.m_vec; - return vec; + return gravity; } void KX_Scene::SetSceneConverter(class KX_BlenderSceneConverter* sceneConverter) |