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authorCampbell Barton <ideasman42@gmail.com>2009-04-20 01:01:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-20 01:01:12 +0400
commitf5fc4ebdd8ede5263f4b34f161ebe139d40466dc (patch)
tree7122404f3410c14cd225343cfc97bc0a97441f1e /source/gameengine/Ketsji/KX_Scene.cpp
parentd78eec93197cc1d3cc9da773ce30396891ec60f6 (diff)
BGE Python API
- More verbose error messages. - BL_Shader wasnt setting error messages on some errors - FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes. - Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 96f2f3e8ed3..0e1572da679 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1678,7 +1678,7 @@ PyObject* KX_Scene::py_getattro(PyObject *attr)
Py_INCREF(object);
}
else {
- PyErr_Format(PyExc_AttributeError, "KX_Scene attribute \"%s\" not found", PyString_AsString(attr));
+ PyErr_Format(PyExc_AttributeError, "value = scene.myAttr: KX_Scene, attribute \"%s\" not found", PyString_AsString(attr));
}
}
@@ -1696,7 +1696,7 @@ int KX_Scene::py_setattro(PyObject *attr, PyObject *value)
ret= PY_SET_ATTR_SUCCESS;
}
else {
- PyErr_SetString(PyExc_AttributeError, "failed assigning value to KX_Scenes internal dictionary");
+ PyErr_SetString(PyExc_AttributeError, "scene.UserAttr = value: KX_Scenes, failed assigning value to internal dictionary");
ret= PY_SET_ATTR_FAIL;
}
}