diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-07-31 08:22:36 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-07-31 08:22:36 +0300 |
commit | fc36c2f70e13762bbd8e985a2e9435a0423a6db4 (patch) | |
tree | 7cc56c464158c2cced215321089dda0633423f65 /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | 6fffe6cfcc1b3bef89b9e7a5546897276c71c3d8 (diff) |
simplify redundant conditionals
The redundant terms were harmless but check an expression we already
know to be true (from earlier in the same conditional).
Found by PVS-Studio T48917
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index c0d99d16a4c..b3061087344 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1665,7 +1665,7 @@ static void update_anim_thread_func(TaskPool *pool, void *taskdata, int UNUSED(t // Only do deformers here if they are not parented to an armature, otherwise the armature will // handle updating its children - if (gameobj->GetDeformer() && (!parent || (parent && parent->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE))) + if (gameobj->GetDeformer() && (!parent || parent->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE)) gameobj->GetDeformer()->Update(); for (int j=0; j<children->GetCount(); ++j) { |