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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-12-14 20:32:24 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-12-14 20:32:24 +0300 |
commit | ec00764dd2349f723ba22b45515ec34ee81edcc3 (patch) | |
tree | cf506e71af7172ec63b89aa3d284fab27a2085e6 /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | 131fa2e00c35ff78042a4f793891eaeb880d715c (diff) | |
parent | 8449f0d77640c466acbda7d6ceeb71bc48317b44 (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index caa71441b1d..476a931355f 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1249,7 +1249,7 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam // If the camera is inside this node, then the object is visible. if (!vis) { - vis = gameobj->GetSGNode()->inside( GetActiveCamera()->GetCameraLocation() ); + vis = gameobj->GetSGNode()->inside( cam->GetCameraLocation() ); } // Test the object's bound sphere against the view frustum. |