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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-10 15:36:54 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-10 18:08:11 +0300
commit3c77822f96e6ef6972c3a87467a4941d7a114744 (patch)
tree138a4d7d378e0492f070b6068ccb7123b6b7ea1e /source/gameengine/Ketsji/KX_Scene.cpp
parent0c82ba4213577c1b02b2060888f8c43c265c1637 (diff)
BGE: Fix T19377 restore dynamics after unparenting object.
Reviewers: scorpion81
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index fd709a87def..83126e88ce5 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -584,6 +584,10 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
newctrl->SetNewClientInfo(newobj->getClientInfo());
newobj->SetPhysicsController(newctrl, newobj->IsDynamic());
newctrl->PostProcessReplica(motionstate, parentctrl);
+
+ // Child objects must be static
+ if (parent)
+ newctrl->SuspendDynamics();
}
return newobj;