diff options
author | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-04-06 18:11:36 +0300 |
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committer | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-04-06 18:11:36 +0300 |
commit | 3e5332bb959c686cb5bc5b6007d96088d5d1bc23 (patch) | |
tree | e2295e3268f8e8db5bc2c202fe7d22e2e032eca4 /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | d0aae79505ad2542677c0b4ed791e88a613c597e (diff) |
BGE: fixed nomenclature of KX_Scene::addObject and KX_Scene::AddReplicaObject
KX_Scene::addObject: Changed the parameter "other" to "reference", as "other" doesn't mean anything.
KX_Scene::AddReplicaObject: Changed the parameter "parentobject" to "referenceobject", as the parameter did NOT contain a parent object in any way.
Now both functions use the same kind of name for the same thing.
Thanks to panzergame / Porteries Tristan.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 193a72ebd2a..fc61d2b5da4 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -869,7 +869,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level) SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject, - class CValue* parentobject, + class CValue* referenceobject, int lifespan) { @@ -878,7 +878,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject, m_groupGameObjects.clear(); KX_GameObject* originalobj = (KX_GameObject*) originalobject; - KX_GameObject* parentobj = (KX_GameObject*) parentobject; + KX_GameObject* referenceobj = (KX_GameObject*) referenceobject; m_ueberExecutionPriority++; @@ -916,14 +916,14 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject, // At this stage all the objects in the hierarchy have been duplicated, // we can update the scenegraph, we need it for the duplication of logic - MT_Point3 newpos = ((KX_GameObject*) parentobject)->NodeGetWorldPosition(); + MT_Point3 newpos = referenceobj->NodeGetWorldPosition(); replica->NodeSetLocalPosition(newpos); - MT_Matrix3x3 newori = ((KX_GameObject*) parentobject)->NodeGetWorldOrientation(); + MT_Matrix3x3 newori = referenceobj->NodeGetWorldOrientation(); replica->NodeSetLocalOrientation(newori); // get the rootnode's scale - MT_Vector3 newscale = parentobj->GetSGNode()->GetRootSGParent()->GetLocalScale(); + MT_Vector3 newscale = referenceobj->GetSGNode()->GetRootSGParent()->GetLocalScale(); // set the replica's relative scale with the rootnode's scale replica->NodeSetRelativeScale(newscale); @@ -946,12 +946,12 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject, // this will also relink the actuators in the hierarchy (*git)->Relink(&m_map_gameobject_to_replica); // add the object in the layer of the parent - (*git)->SetLayer(parentobj->GetLayer()); + (*git)->SetLayer(referenceobj->GetLayer()); // If the object was a light, we need to update it's RAS_LightObject as well if ((*git)->GetGameObjectType()==SCA_IObject::OBJ_LIGHT) { KX_LightObject* lightobj = static_cast<KX_LightObject*>(*git); - lightobj->SetLayer(parentobj->GetLayer()); + lightobj->SetLayer(referenceobj->GetLayer()); } } |