diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-04-25 19:24:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-04-25 19:24:18 +0400 |
commit | 93f420b6669bd17646255b0990b0904681718da8 (patch) | |
tree | ff2a29c89a70496575e255a6f6a7d66bb4c2d16e /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | 93bc6fb829c4ee1e32f7891ec0b4989d908f45e2 (diff) |
correct typo's
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 5249c91832e..f805b693d0b 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -530,7 +530,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal // replica of the hierarchy in order to make cross-links work properly // ! // It is VERY important that the order of sensors and actuators in -// the replicated object is preserved: it is is used to reconnect the logic. +// the replicated object is preserved: it is used to reconnect the logic. // This method is more robust then using the bricks name in case of complex // group replication. The replication of logic bricks is done in // SCA_IObject::ReParentLogic(), make sure it preserves the order of the bricks. |