diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-10 03:03:54 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-10 03:03:54 +0400 |
commit | 087bbe624f6e0de50c409866faa8fce4585808c0 (patch) | |
tree | dbf39b755b3834db2ebc857f1c23611852ff3a20 /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | ff08acc556d8e40d501522efcbecac68bb8973c6 (diff) |
BGE: Fixing shape key animations on meshes with no armature.
Their transverts were not being updated after code changes for
multi-threaded skinning.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 4c9fba8a10b..c826f39517a 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1636,6 +1636,9 @@ static void update_anim_thread_func(TaskPool *pool, void *taskdata, int UNUSED(t gameobj->UpdateActionManager(curtime); children = gameobj->GetChildren(); + if (gameobj->GetDeformer()) + gameobj->GetDeformer()->Update(); + for (int j=0; j<children->GetCount(); ++j) { child = (KX_GameObject*)children->GetValue(j); |