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authorCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
commit8d2cb5bea44f4245dd17f2d82cbd0251d8090fd5 (patch)
treeb28e45f1edaf083c15d2176079836a4497685e57 /source/gameengine/Ketsji/KX_Scene.cpp
parent92cea7c1b1540d11ed9729bacfabd23ccb7a79c7 (diff)
BGE Python API
This changes how the BGE classes and Python work together, which hasnt changed since blender went opensource. The main difference is PyObjectPlus - the base class for most game engine classes, no longer inherit from PyObject, and cannot be cast to a PyObject. This has the advantage that the BGE does not have to keep 2 reference counts valid for C++ and Python. Previously C++ classes would never be freed while python held a reference, however this reference could be problematic eg: a GameObject that isnt in a scene anymore should not be used by python, doing so could even crash blender in some cases. Instead PyObjectPlus has a member "PyObject *m_proxy" which is lazily initialized when python needs it. m_proxy reference counts are managed by python, though it should never be freed while the C++ class exists since it holds a reference to avoid making and freeing it all the time. When the C++ class is free'd it sets the m_proxy reference to NULL, If python accesses this variable it will raise a RuntimeError, (check the isValid attribute to see if its valid without raising an error). - This replaces the m_zombie bool and IsZombie() tests added recently. In python return values that used to be.. return value->AddRef(); Are now return value->GetProxy(); or... return value->NewProxy(true); // true means python owns this C++ value which will be deleted when the PyObject is freed
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index c99fa363ffe..d8d6f215213 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -924,8 +924,6 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
{
int ret;
KX_GameObject* newobj = (KX_GameObject*) gameobj;
-
- gameobj->SetZombie(true); /* disallow future python access */
// keep the blender->game object association up to date
// note that all the replicas of an object will have the same
@@ -1623,13 +1621,13 @@ PyObject* KX_Scene::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attr
PyObject* KX_Scene::pyattr_get_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
- return self->GetObjectList()->AddRef();
+ return self->GetObjectList()->GetProxy();
}
PyObject* KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
- return self->GetActiveCamera()->AddRef();
+ return self->GetActiveCamera()->GetProxy();
}
/* __dict__ only for the purpose of giving useful dir() results */
@@ -1717,7 +1715,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_Scene, getLightList,
"Returns a list of all lights in the scene.\n"
)
{
- return (PyObject*) m_lightlist->AddRef();
+ return m_lightlist->GetProxy();
}
KX_PYMETHODDEF_DOC_NOARGS(KX_Scene, getObjectList,
@@ -1726,7 +1724,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_Scene, getObjectList,
)
{
// ShowDeprecationWarning("getObjectList()", "the objects property"); // XXX Grr, why doesnt this work?
- return (PyObject*) m_objectlist->AddRef();
+ return m_objectlist->GetProxy();
}
KX_PYMETHODDEF_DOC_NOARGS(KX_Scene, getName,
@@ -1755,6 +1753,5 @@ KX_PYMETHODDEF_DOC(KX_Scene, addObject,
SCA_IObject* replica = AddReplicaObject((SCA_IObject*)ob, other, time);
- replica->AddRef();
- return replica;
+ return replica->GetProxy();
} \ No newline at end of file