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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2015-03-16 20:46:40 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2015-03-16 20:46:40 +0300 |
commit | 9ed5a1073ef9db3761ab5ddc30f34955096f9ea8 (patch) | |
tree | dcc5cfa5801bf53767fc5a5053025c1c95fe82fe /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | 77bc623bc4b1b1d6389eb749468348c13ed19ce8 (diff) |
fix D1130 renamed the enum OBJ_FONT to OBJ_TEXT to avoid naming conflicts in Windows
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 6d989ca1760..d1b10098237 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -532,7 +532,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal m_objectlist->Add(newobj->AddRef()); if (newobj->GetGameObjectType()==SCA_IObject::OBJ_LIGHT) m_lightlist->Add(newobj->AddRef()); - else if (newobj->GetGameObjectType()==SCA_IObject::OBJ_FONT) + else if (newobj->GetGameObjectType()==SCA_IObject::OBJ_TEXT) AddFont((KX_FontObject*)newobj); newobj->AddMeshUser(); |