diff options
author | Jean-Luc Peurière <jlp@nerim.net> | 2005-06-04 20:22:50 +0400 |
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committer | Jean-Luc Peurière <jlp@nerim.net> | 2005-06-04 20:22:50 +0400 |
commit | f38e0686d909aa0d2882c197aeff59eeefa17081 (patch) | |
tree | 7f2d4a2a3324fa915427bdec590a9654366ed17e /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | 0f82931e5fe89ed245a03a4608e524c2423c0d64 (diff) |
new round of warning fixes. we are now down to 24 with Xcode on blender
alone with the following flags :
-Wall -Wno-char-subscripts -Wno-missing-braces.
the only one still worrying me is in rand.c line 57 :
rand.c:57: integer constant is too large for "long" type
but i have no clue about how correct cross-compiler and 32/64 bits friendly
see also my mail to commiter list for signed/unsigned issues
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 67c056650bb..de2850864f1 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -399,7 +399,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal } SG_IObject* replicanode = newobj->GetSGNode(); - SG_Node* rootnode = (replicanode == m_rootnode ? NULL : m_rootnode); +// SG_Node* rootnode = (replicanode == m_rootnode ? NULL : m_rootnode); replicanode->SetSGClientObject(newobj); |