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author | Antony Riakiotakis <kalast@gmail.com> | 2015-05-15 17:00:36 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-05-15 17:01:01 +0300 |
commit | f4e8e70b5d77c9a6430f64bc223ab0a04b38f815 (patch) | |
tree | d471620b8f3a455f8857e42a8a5e88846fb0b40a /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | 31e96cbf96a2bd26b77a29bf4cd8475a53521539 (diff) |
Add really simple memory reduction scheme for internal animation player.
Holds 30 frames in memory. Could make it check memory instead but that
should suffice for now to make sure blender does not crash on me with
movie files.
Previously the system would load eveything in memory so something like
playing caminandes in player would swap after 30 seconds in local
computer.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
0 files changed, 0 insertions, 0 deletions