diff options
author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-12-13 04:01:28 +0300 |
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committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-12-13 04:09:05 +0300 |
commit | 6329e20cbb64910d0d9de357df76473f93399975 (patch) | |
tree | 66a1d773f654bed3ebe875601980a0b9f22ff451 /source/gameengine/Ketsji/KX_Scene.cpp | |
parent | 9df6a539a2c93c2b8fe32d0d5b564c62bbadba9a (diff) |
BGE: Use float as default instead of double in Moto library.
Use float in moto instead of double for MT_Scalar.
This switch allow future optimization like SSE.
Additionally, it changes the OpenGL calls to float versions as they are
very bad with doubles.
Reviewers: campbellbarton, moguri, lordloki
Reviewed By: lordloki
Subscribers: brecht, lordloki
Differential Revision: https://developer.blender.org/D1610
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 16d1fdd6ea2..350bad0a336 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1557,9 +1557,9 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int planes[5].setValue(cplanes[3].getValue()); // bottom CullingInfo info(layer); - double mvmat[16] = {0}; + float mvmat[16] = {0}; cam->GetModelviewMatrix().getValue(mvmat); - double pmat[16] = {0}; + float pmat[16] = {0}; cam->GetProjectionMatrix().getValue(pmat); dbvt_culling = m_physicsEnvironment->CullingTest(PhysicsCullingCallback,&info,planes,5,m_dbvt_occlusion_res, |