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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
commit | 46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch) | |
tree | e7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Ketsji/KX_Scene.h | |
parent | cf91617d7829647629c8ce04b9f047dfbdf3d910 (diff) |
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 2f867c28c40..74161a4d5b8 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -514,6 +514,7 @@ public: virtual PyObject* _getattr(const STR_String& attr); /* name, active_camera, gravity, suspended, viewport, framing, activity_culling, activity_culling_radius */ virtual int _setattr(const STR_String &attr, PyObject *pyvalue); + virtual int _delattr(const STR_String &attr); }; typedef std::vector<KX_Scene*> KX_SceneList; |