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authorCampbell Barton <ideasman42@gmail.com>2009-04-12 13:56:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-12 13:56:30 +0400
commit5b306b7541bfc60342b70bcc55456d5c453a294a (patch)
tree267232e135a123f3f75051a9732a9ab35370d769 /source/gameengine/Ketsji/KX_Scene.h
parent55d2b184ec1b2c1adfe182ead937cedae1a8208d (diff)
BGE Python API
added defines PY_SET_ATTR_FAIL, PY_SET_ATTR_MISSING and PY_SET_ATTR_SUCCESS This is useful when objects that have user defined attributes (GameObject and Scene) When calling setattr on the parent, a return value of PY_SET_ATTR_FAIL means the attribute exists but failed to be set, so don't set the custom attribute.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.h')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 1bdfbd45d20..b70c6d3e8d3 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -597,13 +597,13 @@ public:
int ret= ((PyObjectPlus*) self)->py_setattro(attr, value);
- if (ret) {
- if (!PyDict_SetItem(((KX_Scene *) self)->m_attrlist, attr, value)) {
+ if (ret==PY_SET_ATTR_MISSING) {
+ if (PyDict_SetItem(((KX_Scene *) self)->m_attrlist, attr, value)==0) {
PyErr_Clear();
- ret= 0;
+ ret= PY_SET_ATTR_SUCCESS;
}
else {
- ret= -1;
+ ret= PY_SET_ATTR_FAIL;
}
}