diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-07-26 05:32:37 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-07-26 05:32:37 +0400 |
commit | dd918da8de8b885d90420dc86351a4996dbd6ea6 (patch) | |
tree | 71941227e76d9fd815b451c07a4f6a610720c6db /source/gameengine/Ketsji/KX_Scene.h | |
parent | e9ca43521f99c6b9baf6d9278f85323086fcade2 (diff) |
ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh.
like calling gameOb.reinstancePhysicsMesh() from python.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 79d3f7fd828..c4f868f6a02 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -323,7 +323,7 @@ public: int NewRemoveObject(CValue* gameobj); void ReplaceMesh(CValue* gameobj, - void* meshobj); + void* meshob, bool use_gfx, bool use_phys); /** * @section Logic stuff * Initiate an update of the logic system. |