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authorCampbell Barton <ideasman42@gmail.com>2009-11-22 17:42:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-22 17:42:22 +0300
commitc36f78dd41b8d2c714b2a94c43eabe928afea26a (patch)
tree48856d51a20eb4024f142e1fb68a9d345a291aeb /source/gameengine/Ketsji/KX_Scene.h
parentf4a0c9239ff21a75a336ed3f496dd88d3997d28e (diff)
[#19258] [patch] Adding drawing capabilities to BGE Python
patch from Mitchell Stokes (moguri) simple use case scene.post_draw = [pyOpenGLFunc] this only needs to be set once, then the funcion runs each redraw. note, this patch also changes how python scripts run (not modules): Dont clear the namespace after running a script, since functions still use the namespace, BGE API is now better when dealing with stale data. made some changes to this patch. - assigning a list didnt decrement the existing list. - initialize as NULL rather then a blank list - dont use string comparisons for the callbacks, pass the python list to use instead. - dont check the list items are callable. python will display an error if they are not. - use python list macros that dont do any type checking sine blender does this when assigning the list ---- from tracker, edited since an updated patch changes some things. Here is a patch to be able to draw to the screen with BGE Python. This will be very handy for GUI stuff. This patch works by having the user register a callback in the scene. Two options are available KX_Scene.pre_draw and KX_Scene.post_draw. The difference between these is when Python draws to the screen (before or after the BGE). Each can take a list of functions. Here is an example that draws a blue semi-transparent
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.h')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 4b01ab39d95..602e919b58d 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -95,6 +95,8 @@ class KX_Scene : public PyObjectPlus, public SCA_IScene
#ifndef DISABLE_PYTHON
PyObject* m_attr_dict;
+ PyObject* m_draw_call_pre;
+ PyObject* m_draw_call_post;
#endif
struct CullingInfo {
@@ -102,7 +104,6 @@ class KX_Scene : public PyObjectPlus, public SCA_IScene
CullingInfo(int layer) : m_layer(layer) {}
};
-
protected:
RAS_BucketManager* m_bucketmanager;
CListValue* m_tempObjectList;
@@ -287,6 +288,12 @@ public:
void RenderBuckets(const MT_Transform& cameratransform,
RAS_IRasterizer* rasty,
RAS_IRenderTools* rendertools);
+
+ /**
+ * Run the registered python drawing functions.
+ */
+ void RunDrawingCallbacks(PyObject* cb_list);
+
/**
* Update all transforms according to the scenegraph.
*/
@@ -544,6 +551,10 @@ public:
static PyObject* pyattr_get_cameras(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_active_camera(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_drawing_callback_pre(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_drawing_callback_pre(void *selv_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_drawing_callback_post(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_drawing_callback_post(void *selv_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
virtual PyObject* py_repr(void) { return PyUnicode_FromString(GetName().ReadPtr()); }
@@ -551,6 +562,8 @@ public:
static PyMappingMethods Mapping;
static PySequenceMethods Sequence;
+ PyObject* GetPreDrawCB() { return m_draw_call_pre; };
+ PyObject* GetPostDrawCB() { return m_draw_call_post; };
#endif
/**