Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-08-01 03:06:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-01 03:06:12 +0400
commita199ae5368fa4a1de36f62dbb214a051b3fbe0c3 (patch)
tree12c5021085ec3ac707ebc7855112bab3120f268f /source/gameengine/Ketsji/KX_Scene.h
parenta70a48814e16ffd063231577e1a120e1c2629675 (diff)
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.h')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 7e3378bd13f..f8480753395 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -309,8 +309,8 @@ public:
RAS_BucketManager* GetBucketManager();
RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial* polymat, bool &bucketCreated);
void RenderBuckets(const MT_Transform& cameratransform,
- RAS_IRasterizer* rasty,
- RAS_IRenderTools* rendertools);
+ RAS_IRasterizer* rasty,
+ RAS_IRenderTools* rendertools);
/**
* Update all transforms according to the scenegraph.
@@ -325,18 +325,18 @@ public:
m_groupGameObjects.find(gameobj) != m_groupGameObjects.end());
}
SCA_IObject* AddReplicaObject(CValue* gameobj,
- CValue* locationobj,
- int lifespan=0);
+ CValue* locationobj,
+ int lifespan=0);
KX_GameObject* AddNodeReplicaObject(SG_IObject* node,
- CValue* gameobj);
+ CValue* gameobj);
void RemoveNodeDestructObject(SG_IObject* node,
- CValue* gameobj);
+ CValue* gameobj);
void RemoveObject(CValue* gameobj);
void DelayedRemoveObject(CValue* gameobj);
int NewRemoveObject(CValue* gameobj);
void ReplaceMesh(CValue* gameobj,
- void* meshob, bool use_gfx, bool use_phys);
+ void* meshob, bool use_gfx, bool use_phys);
void AddAnimatedObject(CValue* gameobj);
void RemoveAnimatedObject(CValue* gameobj);