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authorMitchell Stokes <mogurijin@gmail.com>2015-01-08 07:31:08 +0300
committerMitchell Stokes <mogurijin@gmail.com>2015-01-08 07:38:05 +0300
commit4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 (patch)
treebe7eee86343577d5f014eedb23fb3d779b979874 /source/gameengine/Ketsji/KX_Scene.h
parentae18fd5937753d1fc420dc8aef78efacabb9750c (diff)
Revert "Fix T40257: Frustum culling not working properly"
This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9. This fix still causes more issues than it solves.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.h')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index c5840c28041..2e1ee9f101d 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -289,8 +289,6 @@ protected:
double m_suspendedtime;
double m_suspendeddelta;
- double m_previousAnimTime; //the last time animations were updated
-
struct Scene* m_blenderScene;
RAS_2DFilterManager m_filtermanager;