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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-26 13:15:41 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-26 13:15:41 +0400 |
commit | 4c53f38756976704bab11a3dd8c33c71d926e6b8 (patch) | |
tree | 5db17347afbc71062a77f01f1197a9bfe7f0c20d /source/gameengine/Ketsji/KX_SceneActuator.cpp | |
parent | f69cc652e283bfa1958ae6945b0a014eb7d50906 (diff) |
Minor Fixes:
Better use of booleans for python
#include fixes for Windows
Python Doc fixes
Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
Diffstat (limited to 'source/gameengine/Ketsji/KX_SceneActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SceneActuator.cpp | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index 996b671094a..721d01a3da3 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -247,18 +247,7 @@ PyObject* KX_SceneActuator::PySetUseRestart(PyObject* self, return NULL; } - if (boolArg == KX_TRUE) - { - m_restart = true; - } - else if (boolArg == KX_FALSE) - { - m_restart = false; - } - else - { - ; /* internal error */ - } + m_restart = boolArg != 0; Py_Return; } |