Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
commit8d2cb5bea44f4245dd17f2d82cbd0251d8090fd5 (patch)
treeb28e45f1edaf083c15d2176079836a4497685e57 /source/gameengine/Ketsji/KX_SceneActuator.cpp
parent92cea7c1b1540d11ed9729bacfabd23ccb7a79c7 (diff)
BGE Python API
This changes how the BGE classes and Python work together, which hasnt changed since blender went opensource. The main difference is PyObjectPlus - the base class for most game engine classes, no longer inherit from PyObject, and cannot be cast to a PyObject. This has the advantage that the BGE does not have to keep 2 reference counts valid for C++ and Python. Previously C++ classes would never be freed while python held a reference, however this reference could be problematic eg: a GameObject that isnt in a scene anymore should not be used by python, doing so could even crash blender in some cases. Instead PyObjectPlus has a member "PyObject *m_proxy" which is lazily initialized when python needs it. m_proxy reference counts are managed by python, though it should never be freed while the C++ class exists since it holds a reference to avoid making and freeing it all the time. When the C++ class is free'd it sets the m_proxy reference to NULL, If python accesses this variable it will raise a RuntimeError, (check the isValid attribute to see if its valid without raising an error). - This replaces the m_zombie bool and IsZombie() tests added recently. In python return values that used to be.. return value->AddRef(); Are now return value->GetProxy(); or... return value->NewProxy(true); // true means python owns this C++ value which will be deleted when the PyObject is freed
Diffstat (limited to 'source/gameengine/Ketsji/KX_SceneActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp44
1 files changed, 35 insertions, 9 deletions
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 2d3022a68f7..b52cc81f68b 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -291,23 +291,39 @@ PyObject* KX_SceneActuator::pyattr_get_camera(void *self, const struct KX_PYATTR
KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
if (!actuator->m_camera)
Py_RETURN_NONE;
- actuator->m_camera->AddRef();
- return actuator->m_camera;
+
+ return actuator->m_camera->GetProxy();
}
int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
KX_Camera *camOb;
-
+
+ if(value==Py_None)
+ {
+ if (actuator->m_camera)
+ actuator->m_camera->UnregisterActuator(actuator);
+
+ actuator->m_camera= NULL;
+ return 0;
+ }
+
if (PyObject_TypeCheck(value, &KX_Camera::Type))
{
- camOb = static_cast<KX_Camera*>(value);
+ KX_Camera *camOb= static_cast<KX_Camera*>BGE_PROXY_REF(value);
+
+ if(camOb==NULL)
+ {
+ PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
+ return 1;
+ }
+
if (actuator->m_camera)
actuator->m_camera->UnregisterActuator(actuator);
+
actuator->m_camera = camOb;
- if (actuator->m_camera)
- actuator->m_camera->RegisterActuator(actuator);
+ actuator->m_camera->RegisterActuator(actuator);
return 0;
}
@@ -423,11 +439,21 @@ PyObject* KX_SceneActuator::PySetCamera(PyObject* self,
PyObject *cam;
if (PyArg_ParseTuple(args, "O!:setCamera", &KX_Camera::Type, &cam))
{
+ KX_Camera *new_camera;
+
+ new_camera = static_cast<KX_Camera*>BGE_PROXY_REF(cam);
+ if(new_camera==NULL)
+ {
+ PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
+ return NULL;
+ }
+
if (m_camera)
m_camera->UnregisterActuator(this);
- m_camera = (KX_Camera*) cam;
- if (m_camera)
- m_camera->RegisterActuator(this);
+
+ m_camera= new_camera;
+
+ m_camera->RegisterActuator(this);
Py_RETURN_NONE;
}
PyErr_Clear();