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author | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
commit | cdec2b3d15ab0448e4df70496285ed95681e5972 (patch) | |
tree | f6d2d49a28c45d035c0c047c9488d687a75d459b /source/gameengine/Ketsji/KX_SceneActuator.cpp | |
parent | c597863783e1001dca599e6dcbc28048f0ef4ce1 (diff) |
BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes.
Each attribute and method access from python was allocating and freeing the string.
A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SceneActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SceneActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index 35484699b17..a5f49f97d4b 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -270,7 +270,7 @@ PyMethodDef KX_SceneActuator::Methods[] = -PyObject* KX_SceneActuator::_getattr(const STR_String& attr) +PyObject* KX_SceneActuator::_getattr(const char *attr) { _getattr_up(SCA_IActuator); } |