diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
---|---|---|
committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Ketsji/KX_SceneActuator.h |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Ketsji/KX_SceneActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SceneActuator.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h new file mode 100644 index 00000000000..a9f3751322e --- /dev/null +++ b/source/gameengine/Ketsji/KX_SceneActuator.h @@ -0,0 +1,115 @@ + +// +// Add object to the game world on action of this actuator +// +// $Id$ +// +// ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. The Blender +// Foundation also sells licenses for use in proprietary software under +// the Blender License. See http://www.blender.org/BL/ for information +// about this. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +// All rights reserved. +// +// The Original Code is: all of this file. +// +// Contributor(s): none yet. +// +// ***** END GPL/BL DUAL LICENSE BLOCK ***** +// + +#ifndef __KX_SCENEACTUATOR +#define __KX_SCENEACTUATOR + +#include "SCA_IActuator.h" + +class KX_SceneActuator : public SCA_IActuator +{ + Py_Header; + + int m_mode; + // (restart) has become a toggle internally... not in the interface though + bool m_restart; + // (set Scene) Scene + /** The current scene. */ + class KX_Scene* m_scene; + class KX_KetsjiEngine* m_KetsjiEngine; + /** The scene to switch to. */ + STR_String m_nextSceneName; + + // (Set Camera) Object + class KX_Camera* m_camera; + + /** Is this a valid scene? */ + class KX_Scene* FindScene(char* sceneName); + /** Is this a valid camera? */ + class KX_Camera* FindCamera(char* cameraName); + + public: + enum SCA_SceneActuatorMode + { + KX_SCENE_NODEF = 0, + KX_SCENE_RESTART, + KX_SCENE_SET_SCENE, + KX_SCENE_SET_CAMERA, + KX_SCENE_ADD_FRONT_SCENE, + KX_SCENE_ADD_BACK_SCENE, + KX_SCENE_REMOVE_SCENE, + KX_SCENE_SUSPEND, + KX_SCENE_RESUME, + KX_SCENE_MAX + }; + + KX_SceneActuator(SCA_IObject* gameobj, + int mode, + KX_Scene* scene, + KX_KetsjiEngine* ketsjiEngine, + const STR_String& nextSceneName, + KX_Camera* camera, + PyTypeObject* T=&Type); + virtual ~KX_SceneActuator(); + + virtual CValue* GetReplica(); + + virtual bool Update(double curtime,double deltatime); + + /* --------------------------------------------------------------------- */ + /* Python interface ---------------------------------------------------- */ + /* --------------------------------------------------------------------- */ + + virtual PyObject* _getattr(char *attr); + + /* 1. set */ + /* Removed */ + + /* 2. setUseRestart: */ + KX_PYMETHOD_DOC(KX_SceneActuator,SetUseRestart); + /* 3. getUseRestart: */ + KX_PYMETHOD_DOC(KX_SceneActuator,GetUseRestart); + /* 4. setScene: */ + KX_PYMETHOD_DOC(KX_SceneActuator,SetScene); + /* 5. getScene: */ + KX_PYMETHOD_DOC(KX_SceneActuator,GetScene); + /* 6. setCamera: */ + KX_PYMETHOD_DOC(KX_SceneActuator,SetCamera); + /* 7. getCamera: */ + KX_PYMETHOD_DOC(KX_SceneActuator,GetCamera); + +}; /* end of class KXSceneActuator */ + +#endif |