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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Ketsji/KX_SceneActuator.h
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SceneActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
index e979a8ce559..e11a94798c9 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.h
+++ b/source/gameengine/Ketsji/KX_SceneActuator.h
@@ -87,6 +87,8 @@ class KX_SceneActuator : public SCA_IActuator
virtual bool Update();
+#ifndef DISABLE_PYTHON
+
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
@@ -94,6 +96,8 @@ class KX_SceneActuator : public SCA_IActuator
static PyObject* pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+#endif // DISABLE_PYTHON
+
}; /* end of class KXSceneActuator */
#endif