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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Ketsji/KX_SoundActuator.cpp
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SoundActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp125
1 files changed, 83 insertions, 42 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 949156571a7..afa5af3bc04 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -69,11 +69,11 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SoundActuator::~KX_SoundActuator()
{
- //m_soundScene->RemoveObject(this->m_soundObject);
- //(this->m_soundObject)->DeleteWhenFinished();
- m_soundScene->RemoveActiveObject(m_soundObject);
-// m_soundScene->DeleteObjectWhenFinished(m_soundObject);
- m_soundScene->DeleteObject(m_soundObject);
+ if (m_soundObject)
+ {
+ m_soundScene->RemoveActiveObject(m_soundObject);
+ m_soundScene->DeleteObject(m_soundObject);
+ }
}
@@ -82,9 +82,12 @@ CValue* KX_SoundActuator::GetReplica()
{
KX_SoundActuator* replica = new KX_SoundActuator(*this);
replica->ProcessReplica();
- SND_SoundObject* soundobj = new SND_SoundObject(*m_soundObject);
- replica->setSoundObject(soundobj);
- m_soundScene->AddObject(soundobj);
+ if (m_soundObject)
+ {
+ SND_SoundObject* soundobj = new SND_SoundObject(*m_soundObject);
+ replica->setSoundObject(soundobj);
+ m_soundScene->AddObject(soundobj);
+ }
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
@@ -104,6 +107,12 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
RemoveAllEvents();
+ if (!m_soundObject)
+ return false;
+
+ // actual audio device playing state
+ bool isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED) ? true : false;
+
if (m_pino)
{
bNegativeEvent = true;
@@ -113,30 +122,40 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
if (bNegativeEvent)
{
// here must be a check if it is still playing
- m_isplaying = false;
-
- switch (m_type)
+ if (m_isplaying && isplaying)
{
- case KX_SOUNDACT_PLAYSTOP:
- case KX_SOUNDACT_LOOPSTOP:
- case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
- {
- m_soundScene->RemoveActiveObject(m_soundObject);
- break;
- }
- case KX_SOUNDACT_PLAYEND:
+ switch (m_type)
{
- m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
+ case KX_SOUNDACT_PLAYSTOP:
+ case KX_SOUNDACT_LOOPSTOP:
+ case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
+ {
+ m_soundScene->RemoveActiveObject(m_soundObject);
+ break;
+ }
+ case KX_SOUNDACT_PLAYEND:
+ {
+ m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
+ break;
+ }
+ case KX_SOUNDACT_LOOPEND:
+ case KX_SOUNDACT_LOOPBIDIRECTIONAL:
+ {
+ m_soundObject->SetLoopMode(SND_LOOP_OFF);
+ m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
+ break;
+ }
+ default:
+ // implement me !!
break;
}
- default:
- // implement me !!
- break;
}
+ // remember that we tried to stop the actuator
+ m_isplaying = false;
}
else
{
- if (m_soundObject && !m_isplaying)
+ if (!m_isplaying)
{
switch (m_type)
{
@@ -173,8 +192,10 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
}
}
}
+ // verify that the sound is still playing
+ isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED) ? true : false;
- if (m_isplaying)
+ if (isplaying)
{
m_soundObject->SetPosition(((KX_GameObject*)this->GetParent())->NodeGetWorldPosition());
m_soundObject->SetVelocity(((KX_GameObject*)this->GetParent())->GetLinearVelocity());
@@ -183,14 +204,15 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
}
else
{
+ m_isplaying = false;
result = false;
}
-
+ /*
if (result && (m_soundObject->IsLifeSpanOver(curtime)) && ((m_type == KX_SOUNDACT_PLAYEND) || (m_type == KX_SOUNDACT_PLAYSTOP)))
{
m_pino = true;
}
-
+ */
return result;
}
@@ -287,11 +309,16 @@ PyObject* KX_SoundActuator::PySetFilename(PyObject* self, PyObject* args, PyObje
PyObject* KX_SoundActuator::PyGetFilename(PyObject* self, PyObject* args, PyObject* kwds)
{
+ if (!m_soundObject)
+ {
+ return PyString_FromString("");
+ }
STR_String objectname = m_soundObject->GetObjectName();
char* name = objectname.Ptr();
if (!name) {
- Py_Return; /* internal error */
+ PyErr_SetString(PyExc_RuntimeError, "Unable to get sound filename");
+ return NULL;
} else
return PyString_FromString(name);
}
@@ -300,7 +327,11 @@ PyObject* KX_SoundActuator::PyGetFilename(PyObject* self, PyObject* args, PyObje
PyObject* KX_SoundActuator::PyStartSound(PyObject* self, PyObject* args, PyObject* kwds)
{
- m_soundObject->StartSound();
+ if (m_soundObject)
+ // This has no effect if the actuator is not active.
+ // To start the sound you must activate the actuator.
+ // This function is to restart the sound.
+ m_soundObject->StartSound();
Py_Return;
}
@@ -308,7 +339,9 @@ PyObject* KX_SoundActuator::PyStartSound(PyObject* self, PyObject* args, PyObjec
PyObject* KX_SoundActuator::PyPauseSound(PyObject* self, PyObject* args, PyObject* kwds)
{
- m_soundObject->PauseSound();
+ if (m_soundObject)
+ // unfortunately, openal does not implement pause correctly, it is equivalent to a stop
+ m_soundObject->PauseSound();
Py_Return;
}
@@ -316,7 +349,8 @@ PyObject* KX_SoundActuator::PyPauseSound(PyObject* self, PyObject* args, PyObjec
PyObject* KX_SoundActuator::PyStopSound(PyObject* self, PyObject* args, PyObject* kwds)
{
- m_soundObject->StopSound();
+ if (m_soundObject)
+ m_soundObject->StopSound();
Py_Return;
}
@@ -328,7 +362,8 @@ PyObject* KX_SoundActuator::PySetGain(PyObject* self, PyObject* args, PyObject*
if (!PyArg_ParseTuple(args, "f", &gain))
return NULL;
- m_soundObject->SetGain(gain);
+ if (m_soundObject)
+ m_soundObject->SetGain(gain);
Py_Return;
}
@@ -337,7 +372,7 @@ PyObject* KX_SoundActuator::PySetGain(PyObject* self, PyObject* args, PyObject*
PyObject* KX_SoundActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds)
{
- float gain = m_soundObject->GetGain();
+ float gain = (m_soundObject) ? m_soundObject->GetGain() : 1.0f;
PyObject* result = PyFloat_FromDouble(gain);
return result;
@@ -351,7 +386,8 @@ PyObject* KX_SoundActuator::PySetPitch(PyObject* self, PyObject* args, PyObject*
if (!PyArg_ParseTuple(args, "f", &pitch))
return NULL;
- m_soundObject->SetPitch(pitch);
+ if (m_soundObject)
+ m_soundObject->SetPitch(pitch);
Py_Return;
}
@@ -360,7 +396,7 @@ PyObject* KX_SoundActuator::PySetPitch(PyObject* self, PyObject* args, PyObject*
PyObject* KX_SoundActuator::PyGetPitch(PyObject* self, PyObject* args, PyObject* kwds)
{
- float pitch = m_soundObject->GetPitch();
+ float pitch = (m_soundObject) ? m_soundObject->GetPitch() : 1.0;
PyObject* result = PyFloat_FromDouble(pitch);
return result;
@@ -374,7 +410,8 @@ PyObject* KX_SoundActuator::PySetRollOffFactor(PyObject* self, PyObject* args, P
if (!PyArg_ParseTuple(args, "f", &rollofffactor))
return NULL;
- m_soundObject->SetRollOffFactor(rollofffactor);
+ if (m_soundObject)
+ m_soundObject->SetRollOffFactor(rollofffactor);
Py_Return;
}
@@ -383,7 +420,7 @@ PyObject* KX_SoundActuator::PySetRollOffFactor(PyObject* self, PyObject* args, P
PyObject* KX_SoundActuator::PyGetRollOffFactor(PyObject* self, PyObject* args, PyObject* kwds)
{
- float rollofffactor = m_soundObject->GetRollOffFactor();
+ float rollofffactor = (m_soundObject) ? m_soundObject->GetRollOffFactor() : 1.0;
PyObject* result = PyFloat_FromDouble(rollofffactor);
return result;
@@ -397,7 +434,8 @@ PyObject* KX_SoundActuator::PySetLooping(PyObject* self, PyObject* args, PyObjec
if (!PyArg_ParseTuple(args, "i", &looping))
return NULL;
- m_soundObject->SetLoopMode(looping);
+ if (m_soundObject)
+ m_soundObject->SetLoopMode(looping);
Py_Return;
}
@@ -406,7 +444,7 @@ PyObject* KX_SoundActuator::PySetLooping(PyObject* self, PyObject* args, PyObjec
PyObject* KX_SoundActuator::PyGetLooping(PyObject* self, PyObject* args, PyObject* kwds)
{
- int looping = m_soundObject->GetLoopMode();
+ int looping = (m_soundObject) ? m_soundObject->GetLoopMode() : SND_LOOP_OFF;
PyObject* result = PyInt_FromLong(looping);
return result;
@@ -424,7 +462,8 @@ PyObject* KX_SoundActuator::PySetPosition(PyObject* self, PyObject* args, PyObje
if (!PyArg_ParseTuple(args, "fff", &pos[0], &pos[1], &pos[2]))
return NULL;
- m_soundObject->SetPosition(pos);
+ if (m_soundObject)
+ m_soundObject->SetPosition(pos);
Py_Return;
}
@@ -441,7 +480,8 @@ PyObject* KX_SoundActuator::PySetVelocity(PyObject* self, PyObject* args, PyObje
if (!PyArg_ParseTuple(args, "fff", &vel[0], &vel[1], &vel[2]))
return NULL;
- m_soundObject->SetVelocity(vel);
+ if (m_soundObject)
+ m_soundObject->SetVelocity(vel);
Py_Return;
}
@@ -464,7 +504,8 @@ PyObject* KX_SoundActuator::PySetOrientation(PyObject* self, PyObject* args, PyO
if (!PyArg_ParseTuple(args, "fffffffff", &ori[0][0], &ori[0][1], &ori[0][2], &ori[1][0], &ori[1][1], &ori[1][2], &ori[2][0], &ori[2][1], &ori[2][2]))
return NULL;
- m_soundObject->SetOrientation(ori);
+ if (m_soundObject)
+ m_soundObject->SetOrientation(ori);
Py_Return;
}