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authorJörg Müller <nexyon@gmail.com>2015-08-02 12:26:20 +0300
committerJörg Müller <nexyon@gmail.com>2015-08-02 12:27:02 +0300
commit4cf92c48311086df2b68583cc50f4980d39ab448 (patch)
treeef0461e58b1d6b24aa631e068c46fb3b7539b6b0 /source/gameengine/Ketsji/KX_SoundActuator.cpp
parent559e1434d847681a4e72144489b68fee650ab9a8 (diff)
Aduaspace: fixing playback in the game engine.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SoundActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 14f0598d088..02b1071e267 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -122,7 +122,9 @@ void KX_SoundActuator::play()
break;
}
- //m_handle = AUD_Device_play(BKE_sound_get_device(), sound, false);
+ AUD_Device* device = AUD_Device_getCurrent();
+ m_handle = AUD_Device_play(device, sound, false);
+ AUD_Device_free(device);
// in case of pingpong, we have to free the sound
if(sound != m_sound)