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authorJörg Müller <nexyon@gmail.com>2014-11-12 14:33:28 +0300
committerJörg Müller <nexyon@gmail.com>2015-07-28 15:01:52 +0300
commit8528d76dadd03680ba4a7b24ed8516bad4501b5f (patch)
treec5b492912d7ffd7bbd069891625d09d28bb19c13 /source/gameengine/Ketsji/KX_SoundActuator.cpp
parent733073550f61cf4fbbe21aab33e9271915325109 (diff)
Audaspace: external audaspace library update.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SoundActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp88
1 files changed, 44 insertions, 44 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index a14cb9a2897..69821fc3fad 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -65,7 +65,7 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SOUNDACT_TYPE type)//,
: SCA_IActuator(gameobj, KX_ACT_SOUND)
{
- m_sound = AUD_copy(sound);
+ m_sound = AUD_Sound_copy(sound);
m_handle = NULL;
m_volume = volume;
m_pitch = pitch;
@@ -81,12 +81,12 @@ KX_SoundActuator::~KX_SoundActuator()
{
if(m_handle)
{
- AUD_stop(m_handle);
+ AUD_Handle_stop(m_handle);
}
if(m_sound)
{
- AUD_unload(m_sound);
+ AUD_Sound_free(m_sound);
}
}
@@ -94,7 +94,7 @@ void KX_SoundActuator::play()
{
if(m_handle)
{
- AUD_stop(m_handle);
+ AUD_Handle_stop(m_handle);
m_handle = NULL;
}
@@ -110,7 +110,7 @@ void KX_SoundActuator::play()
{
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
- sound = AUD_pingpongSound(sound);
+ sound = AUD_Sound_pingpong(sound);
// fall through
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP:
@@ -122,31 +122,31 @@ void KX_SoundActuator::play()
break;
}
- m_handle = AUD_play(sound, false);
+ //m_handle = AUD_Device_play(sound_get_device(), sound, false);
// in case of pingpong, we have to free the sound
if(sound != m_sound)
- AUD_unload(sound);
+ AUD_Sound_free(sound);
if (m_handle != NULL)
{
if (m_is3d)
{
- AUD_setRelative(m_handle, true);
- AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
- AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
- AUD_setDistanceReference(m_handle, m_3d.reference_distance);
- AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
- AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
- AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
- AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
- AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
+ AUD_Handle_setRelative(m_handle, true);
+ AUD_Handle_setVolumeMaximum(m_handle, m_3d.max_gain);
+ AUD_Handle_setVolumeMinimum(m_handle, m_3d.min_gain);
+ AUD_Handle_setDistanceReference(m_handle, m_3d.reference_distance);
+ AUD_Handle_setDistanceMaximum(m_handle, m_3d.max_distance);
+ AUD_Handle_setAttenuation(m_handle, m_3d.rolloff_factor);
+ AUD_Handle_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
+ AUD_Handle_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
+ AUD_Handle_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
}
if (loop)
- AUD_setLoop(m_handle, -1);
- AUD_setSoundPitch(m_handle, m_pitch);
- AUD_setSoundVolume(m_handle, m_volume);
+ AUD_Handle_setLoopCount(m_handle, -1);
+ AUD_Handle_setPitch(m_handle, m_pitch);
+ AUD_Handle_setVolume(m_handle, m_volume);
}
m_isplaying = true;
@@ -163,7 +163,7 @@ void KX_SoundActuator::ProcessReplica()
{
SCA_IActuator::ProcessReplica();
m_handle = NULL;
- m_sound = AUD_copy(m_sound);
+ m_sound = AUD_Sound_copy(m_sound);
}
bool KX_SoundActuator::Update(double curtime, bool frame)
@@ -182,7 +182,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
return false;
// actual audio device playing state
- bool isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
+ bool isplaying = m_handle ? (AUD_Handle_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
if (bNegativeEvent)
{
@@ -198,7 +198,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
// stop immediately
if (m_handle)
{
- AUD_stop(m_handle);
+ AUD_Handle_stop(m_handle);
m_handle = NULL;
}
break;
@@ -213,7 +213,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
{
// stop the looping so that the sound stops when it finished
if (m_handle)
- AUD_setLoop(m_handle, 0);
+ AUD_Handle_setLoopCount(m_handle, 0);
break;
}
default:
@@ -240,7 +240,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
play();
}
// verify that the sound is still playing
- isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
+ isplaying = m_handle ? (AUD_Handle_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
if (isplaying)
{
@@ -258,13 +258,13 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
p = (obj->NodeGetWorldPosition() - cam->NodeGetWorldPosition());
p = Mo * p;
p.getValue(data);
- AUD_setSourceLocation(m_handle, data);
+ AUD_Handle_setLocation(m_handle, data);
p = (obj->GetLinearVelocity() - cam->GetLinearVelocity());
p = Mo * p;
p.getValue(data);
- AUD_setSourceVelocity(m_handle, data);
+ AUD_Handle_setVelocity(m_handle, data);
(Mo * obj->NodeGetWorldOrientation()).getRotation().getValue(data);
- AUD_setSourceOrientation(m_handle, data);
+ AUD_Handle_setOrientation(m_handle, data);
}
}
result = true;
@@ -339,11 +339,11 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
"startSound()\n"
"\tStarts the sound.\n")
{
- switch (m_handle ? AUD_getStatus(m_handle) : AUD_STATUS_INVALID) {
+ switch (m_handle ? AUD_Handle_getStatus(m_handle) : AUD_STATUS_INVALID) {
case AUD_STATUS_PLAYING:
break;
case AUD_STATUS_PAUSED:
- AUD_resume(m_handle);
+ AUD_Handle_resume(m_handle);
break;
default:
play();
@@ -356,7 +356,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
"\tPauses the sound.\n")
{
if (m_handle)
- AUD_pause(m_handle);
+ AUD_Handle_pause(m_handle);
Py_RETURN_NONE;
}
@@ -366,7 +366,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
{
if (m_handle)
{
- AUD_stop(m_handle);
+ AUD_Handle_stop(m_handle);
m_handle = NULL;
}
Py_RETURN_NONE;
@@ -417,7 +417,7 @@ PyObject *KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
float position = 0.0;
if (actuator->m_handle)
- position = AUD_getPosition(actuator->m_handle);
+ position = AUD_Handle_getPosition(actuator->m_handle);
PyObject *result = PyFloat_FromDouble(position);
@@ -469,42 +469,42 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
if (!strcmp(prop, "volume_maximum")) {
actuator->m_3d.max_gain = prop_value;
if (actuator->m_handle)
- AUD_setVolumeMaximum(actuator->m_handle, prop_value);
+ AUD_Handle_setVolumeMaximum(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "volume_minimum")) {
actuator->m_3d.min_gain = prop_value;
if (actuator->m_handle)
- AUD_setVolumeMinimum(actuator->m_handle, prop_value);
+ AUD_Handle_setVolumeMinimum(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "distance_reference")) {
actuator->m_3d.reference_distance = prop_value;
if (actuator->m_handle)
- AUD_setDistanceReference(actuator->m_handle, prop_value);
+ AUD_Handle_setDistanceReference(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "distance_maximum")) {
actuator->m_3d.max_distance = prop_value;
if (actuator->m_handle)
- AUD_setDistanceMaximum(actuator->m_handle, prop_value);
+ AUD_Handle_setDistanceMaximum(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "attenuation")) {
actuator->m_3d.rolloff_factor = prop_value;
if (actuator->m_handle)
- AUD_setAttenuation(actuator->m_handle, prop_value);
+ AUD_Handle_setAttenuation(actuator->m_handle, prop_value);
} else if (!!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value;
if (actuator->m_handle)
- AUD_setConeAngleInner(actuator->m_handle, prop_value);
+ AUD_Handle_setConeAngleInner(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "cone_angle_outer")) {
actuator->m_3d.cone_outer_angle = prop_value;
if (actuator->m_handle)
- AUD_setConeAngleOuter(actuator->m_handle, prop_value);
+ AUD_Handle_setConeAngleOuter(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "cone_volume_outer")) {
actuator->m_3d.cone_outer_gain = prop_value;
if (actuator->m_handle)
- AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
+ AUD_Handle_setConeVolumeOuter(actuator->m_handle, prop_value);
} else {
return PY_SET_ATTR_FAIL;
@@ -522,7 +522,7 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
return PY_SET_ATTR_FAIL;
if (actuator->m_handle)
- AUD_seek(actuator->m_handle, position);
+ AUD_Handle_setPosition(actuator->m_handle, position);
return PY_SET_ATTR_SUCCESS;
}
@@ -535,7 +535,7 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
actuator->m_volume = gain;
if (actuator->m_handle)
- AUD_setSoundVolume(actuator->m_handle, gain);
+ AUD_Handle_setVolume(actuator->m_handle, gain);
return PY_SET_ATTR_SUCCESS;
}
@@ -549,7 +549,7 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
actuator->m_pitch = pitch;
if (actuator->m_handle)
- AUD_setSoundPitch(actuator->m_handle, pitch);
+ AUD_Handle_setPitch(actuator->m_handle, pitch);
return PY_SET_ATTR_SUCCESS;
}
@@ -565,7 +565,7 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
if (snd)
{
- AUD_unload(actuator->m_sound);
+ AUD_Sound_free(actuator->m_sound);
actuator->m_sound = snd;
return PY_SET_ATTR_SUCCESS;
}