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authorCampbell Barton <ideasman42@gmail.com>2008-07-14 04:47:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-07-14 04:47:07 +0400
commit38cfe9c1a20ae98e9fed46b523d2464d8e8cc69b (patch)
treea2604a7940649dbf48b4d29f5e5a737f847fa644 /source/gameengine/Ketsji/KX_SoundActuator.cpp
parent8a19adeb5857f67db22e4f1b08330a967f462844 (diff)
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SoundActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 949156571a7..34a3baec093 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -291,7 +291,8 @@ PyObject* KX_SoundActuator::PyGetFilename(PyObject* self, PyObject* args, PyObje
char* name = objectname.Ptr();
if (!name) {
- Py_Return; /* internal error */
+ PyErr_SetString(PyExc_RuntimeError, "Unable to get sound filename");
+ return NULL;
} else
return PyString_FromString(name);
}