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authorJoerg Mueller <nexyon@gmail.com>2011-08-30 13:15:55 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-30 13:15:55 +0400
commit9424b1ceff992f420fe6315acabfb7138cd0026e (patch)
tree2f19cac8af2ad32852cf9c46cb542e14fabe8d9b /source/gameengine/Ketsji/KX_SoundActuator.cpp
parentd049a722fea3d150fbfad06ffdbbb5c150717134 (diff)
parent43ab8e86247b7889d16d915b4f370ceb618aaad4 (diff)
Merging pepper to trunk at revision 39791.
Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
Diffstat (limited to 'source/gameengine/Ketsji/KX_SoundActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp215
1 files changed, 132 insertions, 83 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 75012181ac2..6c7b515c095 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -39,17 +39,22 @@
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
+# include "AUD_PingPongFactory.h"
+# include "AUD_IDevice.h"
+# include "AUD_I3DHandle.h"
#endif
#include "KX_GameObject.h"
#include "KX_PyMath.h" // needed for PyObjectFrom()
+#include "KX_PythonInit.h"
+#include "KX_Camera.h"
#include <iostream>
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
- AUD_Sound* sound,
+ AUD_Reference<AUD_IFactory> sound,
float volume,
float pitch,
bool is3d,
@@ -62,7 +67,6 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
m_pitch = pitch;
m_is3d = is3d;
m_3d = settings;
- m_handle = NULL;
m_type = type;
m_isplaying = false;
}
@@ -71,22 +75,20 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SoundActuator::~KX_SoundActuator()
{
- if(m_handle)
- AUD_stop(m_handle);
+ if(!m_handle.isNull())
+ m_handle->stop();
}
void KX_SoundActuator::play()
{
- if(m_handle)
- AUD_stop(m_handle);
+ if(!m_handle.isNull())
+ m_handle->stop();
- if(!m_sound)
+ if(m_sound.isNull())
return;
// this is the sound that will be played and not deleted afterwards
- AUD_Sound* sound = m_sound;
- // this sound is for temporary stacked sounds, will be deleted if not NULL
- AUD_Sound* sound2 = NULL;
+ AUD_Reference<AUD_IFactory> sound = m_sound;
bool loop = false;
@@ -94,7 +96,7 @@ void KX_SoundActuator::play()
{
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
- sound = sound2 = AUD_pingpongSound(sound);
+ sound = new AUD_PingPongFactory(sound);
// fall through
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP:
@@ -106,32 +108,28 @@ void KX_SoundActuator::play()
break;
}
- if(m_is3d)
+ m_handle = AUD_getDevice()->play(sound, 0);
+
+ AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
+
+ if(m_is3d && !handle3d.isNull())
{
- // sound shall be played 3D
- m_handle = AUD_play(sound, 0);
-
- AUD_setRelative(m_handle, false);
- AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
- AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
- AUD_setDistanceReference(m_handle, m_3d.reference_distance);
- AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
- AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
- AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
- AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
- AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
+ handle3d->setRelative(true);
+ handle3d->setVolumeMaximum(m_3d.max_gain);
+ handle3d->setVolumeMinimum(m_3d.min_gain);
+ handle3d->setDistanceReference(m_3d.reference_distance);
+ handle3d->setDistanceMaximum(m_3d.max_distance);
+ handle3d->setAttenuation(m_3d.rolloff_factor);
+ handle3d->setConeAngleInner(m_3d.cone_inner_angle);
+ handle3d->setConeAngleOuter(m_3d.cone_outer_angle);
+ handle3d->setConeVolumeOuter(m_3d.cone_outer_gain);
}
- else
- m_handle = AUD_play(sound, 0);
if(loop)
- AUD_setLoop(m_handle, -1);
- AUD_setSoundPitch(m_handle, m_pitch);
- AUD_setSoundVolume(m_handle, m_volume);
+ m_handle->setLoopCount(-1);
+ m_handle->setPitch(m_pitch);
+ m_handle->setVolume(m_volume);
m_isplaying = true;
-
- if(sound2)
- AUD_unload(sound2);
}
CValue* KX_SoundActuator::GetReplica()
@@ -144,7 +142,7 @@ CValue* KX_SoundActuator::GetReplica()
void KX_SoundActuator::ProcessReplica()
{
SCA_IActuator::ProcessReplica();
- m_handle = 0;
+ m_handle = AUD_Reference<AUD_IHandle>();
}
bool KX_SoundActuator::Update(double curtime, bool frame)
@@ -159,11 +157,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
RemoveAllEvents();
- if(!m_sound)
+ if(m_sound.isNull())
return false;
// actual audio device playing state
- bool isplaying = AUD_getStatus(m_handle) == AUD_STATUS_PLAYING;
+ bool isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
if (bNegativeEvent)
{
@@ -177,7 +175,9 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{
// stop immediately
- AUD_stop(m_handle);
+ if(!m_handle.isNull())
+ m_handle->stop();
+ m_handle = AUD_Reference<AUD_IHandle>();
break;
}
case KX_SOUNDACT_PLAYEND:
@@ -189,7 +189,8 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
{
// stop the looping so that the sound stops when it finished
- AUD_setLoop(m_handle, 0);
+ if(!m_handle.isNull())
+ m_handle->setLoopCount(0);
break;
}
default:
@@ -215,21 +216,35 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
play();
}
// verify that the sound is still playing
- isplaying = AUD_getStatus(m_handle) == AUD_STATUS_PLAYING ? true : false;
+ isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
if (isplaying)
{
- if(m_is3d)
+ AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
+
+ if(m_is3d && !handle3d.isNull())
{
- KX_GameObject* obj = (KX_GameObject*)this->GetParent();
- float f[4];
-
- obj->NodeGetWorldPosition().getValue(f);
- AUD_setSourceLocation(m_handle, f);
- obj->GetLinearVelocity().getValue(f);
- AUD_setSourceVelocity(m_handle, f);
- obj->NodeGetWorldOrientation().getRotation().getValue(f);
- AUD_setSourceOrientation(m_handle, f);
+ KX_Camera* cam = KX_GetActiveScene()->GetActiveCamera();
+ if (cam)
+ {
+ KX_GameObject* obj = (KX_GameObject*)this->GetParent();
+ MT_Point3 p;
+ MT_Matrix3x3 Mo;
+ AUD_Vector3 v;
+ float q[4];
+
+ Mo = cam->NodeGetWorldOrientation().inverse();
+ p = (obj->NodeGetWorldPosition() - cam->NodeGetWorldPosition());
+ p = Mo * p;
+ p.getValue(v.get());
+ handle3d->setSourceLocation(v);
+ p = (obj->GetLinearVelocity() - cam->GetLinearVelocity());
+ p = Mo * p;
+ p.getValue(v.get());
+ handle3d->setSourceVelocity(v);
+ (Mo * obj->NodeGetWorldOrientation()).getRotation().getValue(q);
+ handle3d->setSourceOrientation(AUD_Quaternion(q[3], q[0], q[1], q[2]));
+ }
}
result = true;
}
@@ -241,7 +256,6 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
return result;
}
-
#ifdef WITH_PYTHON
/* ------------------------------------------------------------------------- */
@@ -290,6 +304,7 @@ PyAttributeDef KX_SoundActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("cone_angle_inner", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
KX_PYATTRIBUTE_RW_FUNCTION("cone_angle_outer", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
KX_PYATTRIBUTE_RW_FUNCTION("cone_volume_outer", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
+ KX_PYATTRIBUTE_RW_FUNCTION("sound", KX_SoundActuator, pyattr_get_sound, pyattr_set_sound),
KX_PYATTRIBUTE_RW_FUNCTION("time", KX_SoundActuator, pyattr_get_audposition, pyattr_set_audposition),
KX_PYATTRIBUTE_RW_FUNCTION("volume", KX_SoundActuator, pyattr_get_gain, pyattr_set_gain),
@@ -303,15 +318,18 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
"startSound()\n"
"\tStarts the sound.\n")
{
- switch(AUD_getStatus(m_handle))
+ if(!m_handle.isNull())
{
- case AUD_STATUS_PLAYING:
- break;
- case AUD_STATUS_PAUSED:
- AUD_resume(m_handle);
- break;
- default:
- play();
+ switch(m_handle->getStatus())
+ {
+ case AUD_STATUS_PLAYING:
+ break;
+ case AUD_STATUS_PAUSED:
+ m_handle->resume();
+ break;
+ default:
+ play();
+ }
}
Py_RETURN_NONE;
}
@@ -320,7 +338,8 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
"pauseSound()\n"
"\tPauses the sound.\n")
{
- AUD_pause(m_handle);
+ if(!m_handle.isNull())
+ m_handle->pause();
Py_RETURN_NONE;
}
@@ -328,7 +347,9 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
"stopSound()\n"
"\tStops the sound.\n")
{
- AUD_stop(m_handle);
+ if(!m_handle.isNull())
+ m_handle->stop();
+ m_handle = AUD_Reference<AUD_IHandle>();
Py_RETURN_NONE;
}
@@ -376,8 +397,8 @@ PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float position = 0.0;
- if(actuator->m_handle)
- position = AUD_getPosition(actuator->m_handle);
+ if(!actuator->m_handle.isNull())
+ position = actuator->m_handle->getPosition();
PyObject* result = PyFloat_FromDouble(position);
@@ -404,6 +425,15 @@ PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
return result;
}
+PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ if(!actuator->m_sound.isNull())
+ return AUD_getPythonFactory(&actuator->m_sound);
+ else
+ Py_RETURN_NONE;
+}
+
int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
@@ -413,49 +443,50 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &prop_value))
return PY_SET_ATTR_FAIL;
+ AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(actuator->m_handle);
// if sound is working and 3D, set the new setting
if(!actuator->m_is3d)
return PY_SET_ATTR_FAIL;
if(!strcmp(prop, "volume_maximum")) {
actuator->m_3d.max_gain = prop_value;
- if(actuator->m_handle)
- AUD_setVolumeMaximum(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setVolumeMaximum(prop_value);
} else if (!strcmp(prop, "volume_minimum")) {
actuator->m_3d.min_gain = prop_value;
- if(actuator->m_handle)
- AUD_setVolumeMinimum(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setVolumeMinimum(prop_value);
} else if (!strcmp(prop, "distance_reference")) {
actuator->m_3d.reference_distance = prop_value;
- if(actuator->m_handle)
- AUD_setDistanceReference(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setDistanceReference(prop_value);
} else if (!strcmp(prop, "distance_maximum")) {
actuator->m_3d.max_distance = prop_value;
- if(actuator->m_handle)
- AUD_setDistanceMaximum(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setDistanceMaximum(prop_value);
} else if (!strcmp(prop, "attenuation")) {
actuator->m_3d.rolloff_factor = prop_value;
- if(actuator->m_handle)
- AUD_setAttenuation(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setAttenuation(prop_value);
} else if (!!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value;
- if(actuator->m_handle)
- AUD_setConeAngleInner(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setConeAngleInner(prop_value);
} else if (!strcmp(prop, "cone_angle_outer")) {
actuator->m_3d.cone_outer_angle = prop_value;
- if(actuator->m_handle)
- AUD_setConeAngleOuter(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setConeAngleOuter(prop_value);
} else if (!strcmp(prop, "cone_volume_outer")) {
actuator->m_3d.cone_outer_gain = prop_value;
- if(actuator->m_handle)
- AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
+ if(!handle3d.isNull())
+ handle3d->setConeVolumeOuter(prop_value);
} else {
return PY_SET_ATTR_FAIL;
@@ -472,8 +503,8 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &position))
return PY_SET_ATTR_FAIL;
- if(actuator->m_handle)
- AUD_seek(actuator->m_handle, position);
+ if(!actuator->m_handle.isNull())
+ actuator->m_handle->seek(position);
return PY_SET_ATTR_SUCCESS;
}
@@ -485,8 +516,8 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
return PY_SET_ATTR_FAIL;
actuator->m_volume = gain;
- if(actuator->m_handle)
- AUD_setSoundVolume(actuator->m_handle, gain);
+ if(!actuator->m_handle.isNull())
+ actuator->m_handle->setVolume(gain);
return PY_SET_ATTR_SUCCESS;
}
@@ -499,10 +530,28 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
return PY_SET_ATTR_FAIL;
actuator->m_pitch = pitch;
- if(actuator->m_handle)
- AUD_setSoundPitch(actuator->m_handle, pitch);
+ if(!actuator->m_handle.isNull())
+ actuator->m_handle->setPitch(pitch);
return PY_SET_ATTR_SUCCESS;
}
+int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ PyObject* sound = NULL;
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ if (!PyArg_Parse(value, "O", &sound))
+ return PY_SET_ATTR_FAIL;
+
+ AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound(sound));
+ if(snd)
+ {
+ actuator->m_sound = *snd;
+ delete snd;
+ return PY_SET_ATTR_SUCCESS;
+ }
+
+ return PY_SET_ATTR_FAIL;
+}
+
#endif // WITH_PYTHON