diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Ketsji/KX_SoundActuator.h |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Ketsji/KX_SoundActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SoundActuator.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h new file mode 100644 index 00000000000..1ebc3ef5250 --- /dev/null +++ b/source/gameengine/Ketsji/KX_SoundActuator.h @@ -0,0 +1,106 @@ +/** + * KX_SoundActuator.h + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __KX_SOUNDACTUATOR +#define __KX_SOUNDACTUATOR + +#include "SCA_IActuator.h" + +class KX_SoundActuator : public SCA_IActuator +{ + Py_Header; + bool m_lastEvent; + bool m_isplaying; + /* just some handles to the audio-data... */ + class SND_SoundObject* m_soundObject; + class SND_Scene* m_soundScene; + short m_startFrame; + short m_endFrame; + bool m_pino; +public: + + enum KX_SOUNDACT_TYPE + { + KX_SOUNDACT_NODEF = 0, + KX_SOUNDACT_PLAYSTOP, + KX_SOUNDACT_PLAYEND, + KX_SOUNDACT_LOOPSTOP, + KX_SOUNDACT_LOOPEND, + KX_SOUNDACT_LOOPBIDIRECTIONAL, + KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, + KX_SOUNDACT_MAX + }; + + KX_SOUNDACT_TYPE m_type; + + KX_SoundActuator(SCA_IObject* gameobj, + class SND_SoundObject* sndobj, + class SND_Scene* sndscene, + KX_SOUNDACT_TYPE type, + short start, + short end, + PyTypeObject* T=&Type); + + ~KX_SoundActuator(); + + void setSoundObject(class SND_SoundObject* soundobject); + bool Update(double curtime,double deltatime); + + CValue* GetReplica(); + + /* -------------------------------------------------------------------- */ + /* Python interface --------------------------------------------------- */ + /* -------------------------------------------------------------------- */ + + PyObject* _getattr(char *attr); + + KX_PYMETHOD(KX_SoundActuator,SetFilename); + KX_PYMETHOD(KX_SoundActuator,GetFilename); + KX_PYMETHOD(KX_SoundActuator,StartSound); + KX_PYMETHOD(KX_SoundActuator,PauseSound); + KX_PYMETHOD(KX_SoundActuator,StopSound); + KX_PYMETHOD(KX_SoundActuator,SetGain); + KX_PYMETHOD(KX_SoundActuator,GetGain); + KX_PYMETHOD(KX_SoundActuator,SetPitch); + KX_PYMETHOD(KX_SoundActuator,GetPitch); + KX_PYMETHOD(KX_SoundActuator,SetRollOffFactor); + KX_PYMETHOD(KX_SoundActuator,GetRollOffFactor); + KX_PYMETHOD(KX_SoundActuator,SetLooping); + KX_PYMETHOD(KX_SoundActuator,GetLooping); + KX_PYMETHOD(KX_SoundActuator,SetPosition); + KX_PYMETHOD(KX_SoundActuator,SetVelocity); + KX_PYMETHOD(KX_SoundActuator,SetOrientation); +}; +#endif //__KX_SOUNDACTUATOR + |