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authorJoerg Mueller <nexyon@gmail.com>2009-08-10 19:39:11 +0400
committerJoerg Mueller <nexyon@gmail.com>2009-08-10 19:39:11 +0400
commita27cc1adf0ef41ee71c9459df940c6fa3c578eea (patch)
tree1415513cb30751799f654d7e4f0147e5e2601eaa /source/gameengine/Ketsji/KX_SoundActuator.h
parentcb9e51bf8a2b490c7e18dc88e8206b7a3ebd0038 (diff)
2.5 audio cleanup:
* Removed CD Actuator * Removed bSample and bSoundListener * Removed SoundSystem * Removed -noaudio parameter
Diffstat (limited to 'source/gameengine/Ketsji/KX_SoundActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.h13
1 files changed, 3 insertions, 10 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h
index ddf8330072e..bc0293ed2b4 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.h
+++ b/source/gameengine/Ketsji/KX_SoundActuator.h
@@ -51,21 +51,14 @@ typedef struct KX_3DSoundSettings
class KX_SoundActuator : public SCA_IActuator
{
- Py_Header;
-// bool m_lastEvent;
- bool m_isplaying;
- /* just some handles to the audio-data... */
+ Py_Header;
+ bool m_isplaying;
AUD_Sound* m_sound;
float m_volume;
float m_pitch;
bool m_is3d;
KX_3DSoundSettings m_3d;
- AUD_Handle* m_handle;
-// class SND_SoundObject* m_soundObject;
-// class SND_Scene* m_soundScene;
-// short m_startFrame;
-// short m_endFrame;
-// bool m_pino;
+ AUD_Handle* m_handle;
void play();