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authorCampbell Barton <ideasman42@gmail.com>2009-02-19 16:42:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-19 16:42:07 +0300
commitcdec2b3d15ab0448e4df70496285ed95681e5972 (patch)
treef6d2d49a28c45d035c0c047c9488d687a75d459b /source/gameengine/Ketsji/KX_SoundActuator.h
parentc597863783e1001dca599e6dcbc28048f0ef4ce1 (diff)
BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SoundActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h
index 5a9edbc4c5e..68d5b792729 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.h
+++ b/source/gameengine/Ketsji/KX_SoundActuator.h
@@ -80,7 +80,7 @@ public:
/* Python interface --------------------------------------------------- */
/* -------------------------------------------------------------------- */
- virtual PyObject* _getattr(const STR_String& attr);
+ virtual PyObject* _getattr(const char *attr);
KX_PYMETHOD(KX_SoundActuator,SetFilename);
KX_PYMETHOD(KX_SoundActuator,GetFilename);