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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index 12b8775b5cd..57986cd7b78 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -1,4 +1,7 @@
+
+#ifdef WIN32
#pragma warning (disable : 4786)
+#endif
#include "KX_SumoPhysicsController.h"
#include "SG_Spatial.h"
@@ -107,7 +110,7 @@ SG_Controller* KX_SumoPhysicsController::GetReplica(SG_Node* destnode)
//parentcontroller is here be able to avoid collisions between parent/child
PHY_IPhysicsController* parentctrl = NULL;
-
+
if (destnode != destnode->GetRootSGParent())
{
KX_GameObject* clientgameobj = (KX_GameObject*) destnode->GetRootSGParent()->GetSGClientObject();
@@ -123,7 +126,7 @@ SG_Controller* KX_SumoPhysicsController::GetReplica(SG_Node* destnode)
childit!= destnode->GetSGChildren().end();
++childit
) {
- KX_GameObject* clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
+ KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj)
{
parentctrl = (KX_SumoPhysicsController*)clientgameobj->GetPhysicsController();
@@ -145,8 +148,7 @@ void KX_SumoPhysicsController::SetObject (SG_IObject* object)
// cheating here...
KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject();
gameobj->SetPhysicsController(this);
-
-
+ GetSumoObject()->setClientObject(gameobj->getClientInfo());
}