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authorErwin Coumans <blender@erwincoumans.com>2006-06-19 02:10:00 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-06-19 02:10:00 +0400
commitec8448b88d9285624d61ce9196c7ad3643dc921e (patch)
treea8b88feac6e25d1c8aa0e45fb1a018e3b2b30e6c /source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
parentdcbcc125824c6debc082b7ba36082602bc63f9d3 (diff)
bugfix/workaround for problem with hard-coded collision margins being too large.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index 11a09a12e1e..d042a302eda 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -164,6 +164,11 @@ gameobj->SetPhysicsController(this,gameobj->IsDynamic());
GetSumoObject()->setClientObject(gameobj->getClientInfo());
}
+void KX_SumoPhysicsController::SetMargin(float collisionMargin)
+{
+ SumoPhysicsController::SetMargin(collisionMargin);
+}
+
void KX_SumoPhysicsController::setOrientation(const MT_Quaternion& orn)
{