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authorErwin Coumans <blender@erwincoumans.com>2006-06-19 02:10:00 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-06-19 02:10:00 +0400
commitec8448b88d9285624d61ce9196c7ad3643dc921e (patch)
treea8b88feac6e25d1c8aa0e45fb1a018e3b2b30e6c /source/gameengine/Ketsji/KX_SumoPhysicsController.h
parentdcbcc125824c6debc082b7ba36082602bc63f9d3 (diff)
bugfix/workaround for problem with hard-coded collision margins being too large.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index b4b0f8a4cd0..ea803d964c8 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -64,7 +64,7 @@ public:
void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse);
virtual void SetObject (SG_IObject* object);
-
+ virtual void SetMargin (float collisionMargin);
void RelativeTranslate(const MT_Vector3& dloc,bool local);
void RelativeRotate(const MT_Matrix3x3& drot,bool local);