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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-14 09:57:24 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-14 09:57:24 +0400
commita96869198bce7187eeb51fb57b1b02471ab985f9 (patch)
treea39254af958ef3ef7f81f190e3193bd5d8a5b845 /source/gameengine/Ketsji/KX_SumoPhysicsController.h
parente0ea7a230a770e507800132d418e387c6222fa3b (diff)
Rigid body physics for non spherical bounding objects.
If your simulation becomes unstable, crank up the 'Form' control. Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.)
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index dc038a536e9..b160315ce53 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -54,12 +54,12 @@ class KX_SumoPhysicsController : public KX_IPhysicsController,
public:
KX_SumoPhysicsController(
class SM_Scene* sumoScene,
- DT_SceneHandle solidscene,
+/* DT_SceneHandle solidscene, */
class SM_Object* sumoObj,
class PHY_IMotionState* motionstate
,bool dyna)
: KX_IPhysicsController(dyna,NULL) ,
- SumoPhysicsController(sumoScene,solidscene,sumoObj,motionstate,dyna)
+ SumoPhysicsController(sumoScene,/*solidscene,*/sumoObj,motionstate,dyna)
{
};
virtual ~KX_SumoPhysicsController();