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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Ketsji/KX_SumoPhysicsController.h
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index b160315ce53..b4b0f8a4cd0 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -33,7 +33,6 @@
#define __KX_SUMOPHYSICSCONTROLLER_H
#include "PHY_IPhysicsController.h"
-#include "SM_Object.h" // for SM_Callback
/**
Physics Controller, a special kind of Scene Graph Transformation Controller.
@@ -54,7 +53,6 @@ class KX_SumoPhysicsController : public KX_IPhysicsController,
public:
KX_SumoPhysicsController(
class SM_Scene* sumoScene,
-/* DT_SceneHandle solidscene, */
class SM_Object* sumoObj,
class PHY_IMotionState* motionstate
,bool dyna)
@@ -76,7 +74,7 @@ public:
MT_Vector3 GetVelocity(const MT_Point3& pos);
void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
- void resolveCombinedVelocities(const MT_Vector3 & lin_vel, const MT_Vector3 & ang_vel);
+ void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
void SuspendDynamics();
@@ -108,8 +106,6 @@ public:
){
// intentionally empty
};
-
-
};
#endif //__KX_SUMOPHYSICSCONTROLLER_H