diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 21:22:14 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 21:22:14 +0400 |
commit | bc355482ab5963f8dc4fff3cbaf35d0384c9d8df (patch) | |
tree | b1109f52b327b630526303d10ea4c0171941be2b /source/gameengine/Ketsji/KX_SumoPhysicsController.h | |
parent | c62dfc498d240dfa09ec0365dbfb0f56e307ad43 (diff) |
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SumoPhysicsController.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h index 8762612eca2..083d89896f6 100644 --- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h +++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h @@ -93,6 +93,10 @@ public: virtual MT_Vector3 getReactionForce(); virtual void setRigidBody(bool rigid); + virtual float GetLinVelocityMin() { return SumoPhysicsController::GetLinVelocityMin(); } + virtual void SetLinVelocityMin(float val) { SumoPhysicsController::SetLinVelocityMin(val); } + virtual float GetLinVelocityMax() { return SumoPhysicsController::GetLinVelocityMax(); } + virtual void SetLinVelocityMax(float val) { SumoPhysicsController::SetLinVelocityMax(val); } virtual SG_Controller* GetReplica(class SG_Node* destnode); |