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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 21:22:14 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 21:22:14 +0400
commitbc355482ab5963f8dc4fff3cbaf35d0384c9d8df (patch)
treeb1109f52b327b630526303d10ea4c0171941be2b /source/gameengine/Ketsji/KX_SumoPhysicsController.h
parentc62dfc498d240dfa09ec0365dbfb0f56e307ad43 (diff)
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index 8762612eca2..083d89896f6 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -93,6 +93,10 @@ public:
virtual MT_Vector3 getReactionForce();
virtual void setRigidBody(bool rigid);
+ virtual float GetLinVelocityMin() { return SumoPhysicsController::GetLinVelocityMin(); }
+ virtual void SetLinVelocityMin(float val) { SumoPhysicsController::SetLinVelocityMin(val); }
+ virtual float GetLinVelocityMax() { return SumoPhysicsController::GetLinVelocityMax(); }
+ virtual void SetLinVelocityMax(float val) { SumoPhysicsController::SetLinVelocityMax(val); }
virtual SG_Controller* GetReplica(class SG_Node* destnode);