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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_TouchEventManager.cpp
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchEventManager.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp74
1 files changed, 47 insertions, 27 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index 8c7f18983e5..2186c442f32 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -38,33 +38,60 @@
#include <config.h>
#endif
-#ifdef PHYSICS_NOT_YET
+#include "SM_Object.h"
KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
- DT_RespTableHandle resphandle,
- DT_SceneHandle scenehandle)
+ SM_Scene *scene)
: SCA_EventManager(TOUCH_EVENTMGR),
- m_resphandle(resphandle),
- m_scenehandle(scenehandle),
- m_logicmgr(logicmgr) {}
+ m_logicmgr(logicmgr),
+ m_scene(scene)
+{
+ //m_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this);
+ m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this);
+ m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this);
+}
-void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
+DT_Bool KX_TouchEventManager::HandleCollision(void* object1,void* object2,
+ const DT_CollData * coll_data)
{
+ SM_Object * obj1 = (SM_Object *) object1;
+ SM_Object * obj2 = (SM_Object *) object2;
+
+ for ( vector<SCA_ISensor*>::iterator it = m_sensors.begin(); !(it==m_sensors.end()); it++)
+ {
+ KX_GameObject* gameobj = ((KX_GameObject*)((KX_TouchSensor*)*it)->GetParent());
+ KX_ClientObjectInfo *client_info = (KX_ClientObjectInfo *) obj1->getClientObject();
+// Enable these printfs to create excesive debug info
+// printf("KX_TEM::HC: Sensor %s\tGO: %p o1: %s (%p)", (const char *) (*it)->GetName(), gameobj, (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject);
+ if (client_info && client_info->m_clientobject == gameobj)
+ ((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data);
+
+ client_info = (KX_ClientObjectInfo *) obj2->getClientObject();
+// printf(" o2: %s (%p)\n", (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject);
+ if (client_info && client_info->m_clientobject == gameobj)
+ ((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data);
+ }
+
+ return DT_CONTINUE;
+}
+DT_Bool KX_TouchEventManager::collisionResponse(void *client_data,
+ void *object1,
+ void *object2,
+ const DT_CollData *coll_data)
+{
+ KX_TouchEventManager *touchmgr = (KX_TouchEventManager *) client_data;
+ touchmgr->HandleCollision(object1, object2, coll_data);
+ return DT_CONTINUE;
+}
+
+void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
+{
KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
m_sensors.push_back(touchsensor);
- touchsensor->RegisterSumo();//this,m_resphandle);
-
- //KX_GameObject* gameobj = ((KX_GameObject*)sensor->GetParent());
-// SM_Object* smobj = touchsensor->GetSumoObject();//gameobj->GetSumoObject();
-// if (smobj)
-// {
-// smobj->calcXform();
-// DT_AddObject(m_scenehandle,
-// smobj->getObjectHandle());
-// }
+ touchsensor->RegisterSumo(this);
}
@@ -89,10 +116,7 @@ void KX_TouchEventManager::NextFrame(double curtime,double deltatime)
vector<SCA_ISensor*>::iterator it;
for (it = m_sensors.begin();!(it==m_sensors.end());it++)
- ((KX_TouchSensor*)*it)->SynchronizeTransform();
-
- if (DT_Test(m_scenehandle,m_resphandle))
- int i = 0;
+ static_cast<KX_TouchSensor*>(*it)->SynchronizeTransform();
for (it = m_sensors.begin();!(it==m_sensors.end());it++)
(*it)->Activate(m_logicmgr,NULL);
@@ -107,14 +131,10 @@ void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor)
std::find(m_sensors.begin(), m_sensors.end(), sensor);
if (!(i == m_sensors.end()))
{
- //std::swap(*i, m_sensors.back());
- //m_sensors.pop_back();
- //SM_Object* smobj = ((KX_TouchSensor*)*i)->GetSumoObject();
- //DT_RemoveObject(m_scenehandle,
- // smobj->getObjectHandle());
+ std::swap(*i, m_sensors.back());
+ m_sensors.pop_back();
}
// remove the sensor forever :)
SCA_EventManager::RemoveSensor(sensor);
}
-#endif