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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Ketsji/KX_TouchEventManager.cpp
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchEventManager.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp79
1 files changed, 32 insertions, 47 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index a95e6a13548..575ade6dc3b 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -33,70 +33,50 @@
#include "SCA_ISensor.h"
#include "KX_TouchSensor.h"
#include "KX_GameObject.h"
+#include "PHY_IPhysicsEnvironment.h"
+#include "PHY_IPhysicsController.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
-#include "SM_Object.h"
KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
- SM_Scene *scene)
+ PHY_IPhysicsEnvironment* physEnv)
: SCA_EventManager(TOUCH_EVENTMGR),
m_logicmgr(logicmgr),
- m_scene(scene)
+ m_physEnv(physEnv)
{
- //m_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this);
- m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this);
- m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this);
-}
+ //notm_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this);
+
+ //m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this);
+ //m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this);
+
+ m_physEnv->addTouchCallback(PHY_OBJECT_RESPONSE, KX_TouchEventManager::newCollisionResponse, this);
+ m_physEnv->addTouchCallback(PHY_SENSOR_RESPONSE, KX_TouchEventManager::newCollisionResponse, this);
-DT_Bool KX_TouchEventManager::HandleCollision(void* object1, void* object2, const DT_CollData *coll_data)
-{
- SM_Object * obj1 = static_cast<SM_Object*>(object1);
- SM_Object * obj2 = static_cast<SM_Object*>(object2);
-
- m_collisions.insert(std::pair<SM_Object*, SM_Object*>(obj1, obj2));
-
- return DT_CONTINUE;
}
-/*
-DT_Bool KX_TouchEventManager::HandleCollision(void* object1,void* object2,
- const DT_CollData * coll_data)
+bool KX_TouchEventManager::NewHandleCollision(void* object1, void* object2, const PHY_CollData *coll_data)
{
- SM_Object * obj1 = (SM_Object *) object1;
- SM_Object * obj2 = (SM_Object *) object2;
- for ( vector<SCA_ISensor*>::iterator it = m_sensors.begin(); !(it==m_sensors.end()); it++)
- {
- KX_GameObject* gameobj = ((KX_GameObject*)((KX_TouchSensor*)*it)->GetParent());
- KX_ClientObjectInfo *client_info = (KX_ClientObjectInfo *) obj1->getClientObject();
-// Enable these printfs to create excesive debug info
-// printf("KX_TEM::HC: Sensor %s\tGO: %p o1: %s (%p)", (const char *) (*it)->GetName(), gameobj, (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject);
- if (client_info && client_info->m_clientobject == gameobj)
- ((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data);
-
- client_info = (KX_ClientObjectInfo *) obj2->getClientObject();
-// printf(" o2: %s (%p)\n", (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject);
- if (client_info && client_info->m_clientobject == gameobj)
- ((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data);
-
- }
+ PHY_IPhysicsController* obj1 = static_cast<PHY_IPhysicsController*>(object1);
+ PHY_IPhysicsController* obj2 = static_cast<PHY_IPhysicsController*>(object2);
- return DT_CONTINUE;
+ m_newCollisions.insert(std::pair<PHY_IPhysicsController*, PHY_IPhysicsController*>(obj1, obj2));
+
+ return false;
}
-*/
-DT_Bool KX_TouchEventManager::collisionResponse(void *client_data,
+bool KX_TouchEventManager::newCollisionResponse(void *client_data,
void *object1,
void *object2,
- const DT_CollData *coll_data)
+ const PHY_CollData *coll_data)
{
KX_TouchEventManager *touchmgr = (KX_TouchEventManager *) client_data;
- touchmgr->HandleCollision(object1, object2, coll_data);
- return DT_CONTINUE;
+ touchmgr->NewHandleCollision(object1, object2, coll_data);
+ return false;
}
void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
@@ -131,20 +111,25 @@ void KX_TouchEventManager::NextFrame()
for (it = m_sensors.begin();!(it==m_sensors.end());++it)
static_cast<KX_TouchSensor*>(*it)->SynchronizeTransform();
- for (std::set<Collision>::iterator cit = m_collisions.begin(); cit != m_collisions.end(); ++cit)
+ for (std::set<NewCollision>::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit)
{
- KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo *>((*cit).first->getClientObject());
+ PHY_IPhysicsController* ctrl1 = (*cit).first;
+ PHY_IPhysicsController* ctrl2 = (*cit).second;
+// KX_GameObject* gameOb1 = ctrl1->getClientInfo();
+// KX_GameObject* gameOb1 = ctrl1->getClientInfo();
+
+ KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo *>(ctrl1->getNewClientInfo());
list<SCA_ISensor*>::iterator sit;
for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit)
- static_cast<KX_TouchSensor*>(*sit)->HandleCollision((*cit).first, (*cit).second, NULL);
+ static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).first, (*cit).second, NULL);
- client_info = static_cast<KX_ClientObjectInfo *>((*cit).second->getClientObject());
+ client_info = static_cast<KX_ClientObjectInfo *>((*cit).second->getNewClientInfo());
for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit)
- static_cast<KX_TouchSensor*>(*sit)->HandleCollision((*cit).second, (*cit).first, NULL);
+ static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).second, (*cit).first, NULL);
}
- m_collisions.clear();
+ m_newCollisions.clear();
for (it = m_sensors.begin();!(it==m_sensors.end());++it)
(*it)->Activate(m_logicmgr,NULL);