diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-03-25 13:33:39 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-03-25 13:33:39 +0300 |
commit | c844aa265ad4eb50ad0e18661470fa6092052728 (patch) | |
tree | c4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Ketsji/KX_TouchEventManager.cpp | |
parent | 3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff) |
Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchEventManager.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_TouchEventManager.cpp | 79 |
1 files changed, 32 insertions, 47 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp index a95e6a13548..575ade6dc3b 100644 --- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp +++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp @@ -33,70 +33,50 @@ #include "SCA_ISensor.h" #include "KX_TouchSensor.h" #include "KX_GameObject.h" +#include "PHY_IPhysicsEnvironment.h" +#include "PHY_IPhysicsController.h" #ifdef HAVE_CONFIG_H #include <config.h> #endif -#include "SM_Object.h" KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr, - SM_Scene *scene) + PHY_IPhysicsEnvironment* physEnv) : SCA_EventManager(TOUCH_EVENTMGR), m_logicmgr(logicmgr), - m_scene(scene) + m_physEnv(physEnv) { - //m_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this); - m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this); - m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this); -} + //notm_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this); + + //m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this); + //m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this); + + m_physEnv->addTouchCallback(PHY_OBJECT_RESPONSE, KX_TouchEventManager::newCollisionResponse, this); + m_physEnv->addTouchCallback(PHY_SENSOR_RESPONSE, KX_TouchEventManager::newCollisionResponse, this); -DT_Bool KX_TouchEventManager::HandleCollision(void* object1, void* object2, const DT_CollData *coll_data) -{ - SM_Object * obj1 = static_cast<SM_Object*>(object1); - SM_Object * obj2 = static_cast<SM_Object*>(object2); - - m_collisions.insert(std::pair<SM_Object*, SM_Object*>(obj1, obj2)); - - return DT_CONTINUE; } -/* -DT_Bool KX_TouchEventManager::HandleCollision(void* object1,void* object2, - const DT_CollData * coll_data) +bool KX_TouchEventManager::NewHandleCollision(void* object1, void* object2, const PHY_CollData *coll_data) { - SM_Object * obj1 = (SM_Object *) object1; - SM_Object * obj2 = (SM_Object *) object2; - for ( vector<SCA_ISensor*>::iterator it = m_sensors.begin(); !(it==m_sensors.end()); it++) - { - KX_GameObject* gameobj = ((KX_GameObject*)((KX_TouchSensor*)*it)->GetParent()); - KX_ClientObjectInfo *client_info = (KX_ClientObjectInfo *) obj1->getClientObject(); -// Enable these printfs to create excesive debug info -// printf("KX_TEM::HC: Sensor %s\tGO: %p o1: %s (%p)", (const char *) (*it)->GetName(), gameobj, (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject); - if (client_info && client_info->m_clientobject == gameobj) - ((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data); - - client_info = (KX_ClientObjectInfo *) obj2->getClientObject(); -// printf(" o2: %s (%p)\n", (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject); - if (client_info && client_info->m_clientobject == gameobj) - ((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data); - - } + PHY_IPhysicsController* obj1 = static_cast<PHY_IPhysicsController*>(object1); + PHY_IPhysicsController* obj2 = static_cast<PHY_IPhysicsController*>(object2); - return DT_CONTINUE; + m_newCollisions.insert(std::pair<PHY_IPhysicsController*, PHY_IPhysicsController*>(obj1, obj2)); + + return false; } -*/ -DT_Bool KX_TouchEventManager::collisionResponse(void *client_data, +bool KX_TouchEventManager::newCollisionResponse(void *client_data, void *object1, void *object2, - const DT_CollData *coll_data) + const PHY_CollData *coll_data) { KX_TouchEventManager *touchmgr = (KX_TouchEventManager *) client_data; - touchmgr->HandleCollision(object1, object2, coll_data); - return DT_CONTINUE; + touchmgr->NewHandleCollision(object1, object2, coll_data); + return false; } void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor) @@ -131,20 +111,25 @@ void KX_TouchEventManager::NextFrame() for (it = m_sensors.begin();!(it==m_sensors.end());++it) static_cast<KX_TouchSensor*>(*it)->SynchronizeTransform(); - for (std::set<Collision>::iterator cit = m_collisions.begin(); cit != m_collisions.end(); ++cit) + for (std::set<NewCollision>::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit) { - KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo *>((*cit).first->getClientObject()); + PHY_IPhysicsController* ctrl1 = (*cit).first; + PHY_IPhysicsController* ctrl2 = (*cit).second; +// KX_GameObject* gameOb1 = ctrl1->getClientInfo(); +// KX_GameObject* gameOb1 = ctrl1->getClientInfo(); + + KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo *>(ctrl1->getNewClientInfo()); list<SCA_ISensor*>::iterator sit; for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) - static_cast<KX_TouchSensor*>(*sit)->HandleCollision((*cit).first, (*cit).second, NULL); + static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).first, (*cit).second, NULL); - client_info = static_cast<KX_ClientObjectInfo *>((*cit).second->getClientObject()); + client_info = static_cast<KX_ClientObjectInfo *>((*cit).second->getNewClientInfo()); for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) - static_cast<KX_TouchSensor*>(*sit)->HandleCollision((*cit).second, (*cit).first, NULL); + static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).second, (*cit).first, NULL); } - m_collisions.clear(); + m_newCollisions.clear(); for (it = m_sensors.begin();!(it==m_sensors.end());++it) (*it)->Activate(m_logicmgr,NULL); |