diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Ketsji/KX_TouchEventManager.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchEventManager.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_TouchEventManager.cpp | 246 |
1 files changed, 0 insertions, 246 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp deleted file mode 100644 index 7f167652464..00000000000 --- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp +++ /dev/null @@ -1,246 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Ketsji/KX_TouchEventManager.cpp - * \ingroup ketsji - */ - - -#include "KX_TouchEventManager.h" -#include "SCA_ISensor.h" -#include "KX_TouchSensor.h" -#include "KX_GameObject.h" -#include "PHY_IPhysicsEnvironment.h" -#include "PHY_IPhysicsController.h" - - -KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr, - PHY_IPhysicsEnvironment* physEnv) - : SCA_EventManager(logicmgr, TOUCH_EVENTMGR), - m_physEnv(physEnv) -{ - //notm_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this); - - //m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this); - //m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this); - - m_physEnv->AddTouchCallback(PHY_OBJECT_RESPONSE, KX_TouchEventManager::newCollisionResponse, this); - m_physEnv->AddTouchCallback(PHY_SENSOR_RESPONSE, KX_TouchEventManager::newCollisionResponse, this); - m_physEnv->AddTouchCallback(PHY_BROADPH_RESPONSE, KX_TouchEventManager::newBroadphaseResponse, this); - -} - -bool KX_TouchEventManager::NewHandleCollision(void* object1, void* object2, const PHY_CollData *coll_data) -{ - - PHY_IPhysicsController* obj1 = static_cast<PHY_IPhysicsController*>(object1); - PHY_IPhysicsController* obj2 = static_cast<PHY_IPhysicsController*>(object2); - - m_newCollisions.insert(NewCollision(obj1, obj2, coll_data)); - - return false; -} - - -bool KX_TouchEventManager::newCollisionResponse(void *client_data, - void *object1, - void *object2, - const PHY_CollData *coll_data) -{ - KX_TouchEventManager *touchmgr = (KX_TouchEventManager *) client_data; - touchmgr->NewHandleCollision(object1, object2, coll_data); - return false; -} - -bool KX_TouchEventManager::newBroadphaseResponse(void *client_data, - void *object1, - void *object2, - const PHY_CollData *coll_data) -{ - PHY_IPhysicsController* ctrl1 = static_cast<PHY_IPhysicsController*>(object1); - PHY_IPhysicsController* ctrl2 = static_cast<PHY_IPhysicsController*>(object2); - - KX_ClientObjectInfo *info1 = (ctrl1) ? static_cast<KX_ClientObjectInfo*>(ctrl1->GetNewClientInfo()) : NULL; - KX_ClientObjectInfo *info2 = (ctrl2) ? static_cast<KX_ClientObjectInfo*>(ctrl2->GetNewClientInfo()) : NULL; - - // This call back should only be called for controllers of Near and Radar sensor - if (!info1) - return true; - - // Get KX_GameObjects for callbacks - KX_GameObject* gobj1 = info1->m_gameobject; - KX_GameObject* gobj2 = (info2) ? info2->m_gameobject : NULL; - - bool has_py_callbacks = false; - -#ifdef WITH_PYTHON - // Consider callbacks for broadphase inclusion if it's a sensor object type - if (gobj1 && gobj2) - has_py_callbacks = gobj1->m_collisionCallbacks || gobj2->m_collisionCallbacks; -#else - (void)gobj1; - (void)gobj2; -#endif - - switch (info1->m_type) - { - case KX_ClientObjectInfo::SENSOR: - if (info1->m_sensors.size() == 1) - { - // only one sensor for this type of object - KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(*info1->m_sensors.begin()); - return touchsensor->BroadPhaseFilterCollision(object1, object2); - } - break; - case KX_ClientObjectInfo::OBSENSOR: - case KX_ClientObjectInfo::OBACTORSENSOR: - // this object may have multiple collision sensors, - // check is any of them is interested in this object - for (std::list<SCA_ISensor*>::iterator it = info1->m_sensors.begin(); - it != info1->m_sensors.end(); - ++it) - { - if ((*it)->GetSensorType() == SCA_ISensor::ST_TOUCH) - { - KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(*it); - if (touchsensor->BroadPhaseSensorFilterCollision(object1, object2)) - return true; - } - } - - return has_py_callbacks; - - // quiet the compiler - case KX_ClientObjectInfo::STATIC: - case KX_ClientObjectInfo::ACTOR: - case KX_ClientObjectInfo::RESERVED1: - /* do nothing*/ - break; - } - return true; -} - -void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor) -{ - KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor); - if (m_sensors.AddBack(touchsensor)) - // the sensor was effectively inserted, register it - touchsensor->RegisterSumo(this); -} - -void KX_TouchEventManager::RemoveSensor(SCA_ISensor* sensor) -{ - KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor); - if (touchsensor->Delink()) - // the sensor was effectively removed, unregister it - touchsensor->UnregisterSumo(this); -} - - - -void KX_TouchEventManager::EndFrame() -{ - SG_DList::iterator<KX_TouchSensor> it(m_sensors); - for (it.begin();!it.end();++it) - { - (*it)->EndFrame(); - } -} - - - -void KX_TouchEventManager::NextFrame() -{ - SG_DList::iterator<KX_TouchSensor> it(m_sensors); - for (it.begin();!it.end();++it) - (*it)->SynchronizeTransform(); - - for (std::set<NewCollision>::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit) - { - // Controllers - PHY_IPhysicsController* ctrl1 = (*cit).first; - PHY_IPhysicsController* ctrl2 = (*cit).second; - - // Sensor iterator - list<SCA_ISensor*>::iterator sit; - - // First client info - KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*>(ctrl1->GetNewClientInfo()); - // First gameobject - KX_GameObject *kxObj1 = KX_GameObject::GetClientObject(client_info); - // Invoke sensor response for each object - if (client_info) { - for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) { - static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision(ctrl1, ctrl2, NULL); - } - } - - // Second client info - client_info = static_cast<KX_ClientObjectInfo *>(ctrl2->GetNewClientInfo()); - // Second gameobject - KX_GameObject *kxObj2 = KX_GameObject::GetClientObject(client_info); - if (client_info) { - for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) { - static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision(ctrl2, ctrl1, NULL); - } - } - // Run python callbacks - PHY_CollData *colldata = cit->colldata; - kxObj1->RunCollisionCallbacks(kxObj2, colldata->m_point1, colldata->m_normal); - kxObj2->RunCollisionCallbacks(kxObj1, colldata->m_point2, -colldata->m_normal); - - delete cit->colldata; - } - - m_newCollisions.clear(); - - for (it.begin();!it.end();++it) - (*it)->Activate(m_logicmgr); - } - - -KX_TouchEventManager::NewCollision::NewCollision(PHY_IPhysicsController *first, - PHY_IPhysicsController *second, - const PHY_CollData *colldata) - : first(first), second(second), colldata(new PHY_CollData(*colldata)) -{} - -KX_TouchEventManager::NewCollision::NewCollision(const NewCollision &to_copy) - : first(to_copy.first), second(to_copy.second), colldata(to_copy.colldata) -{} - -bool KX_TouchEventManager::NewCollision::operator<(const NewCollision &other) const -{ - //see strict weak ordering: https://support.microsoft.com/en-us/kb/949171 - if (first == other.first) { - if (second == other.second) { - return colldata < other.colldata; - } - return second < other.second; - } - return first < other.first; -} |