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author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-29 20:55:22 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-29 20:55:22 +0400 |
commit | d5b27fabcc4f8289b9315248a16a22f7045d9363 (patch) | |
tree | d3bec4b898ebbf417f11d2d00e9faf116969cc67 /source/gameengine/Ketsji/KX_TouchEventManager.cpp | |
parent | dd9c9efde7d8fbc2247b6c6b3d15c5c76aa787b9 (diff) |
BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchEventManager.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_TouchEventManager.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp index 9603410c3ac..712a512995e 100644 --- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp +++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp @@ -99,6 +99,7 @@ bool KX_TouchEventManager::newBroadphaseResponse(void *client_data, } break; case KX_ClientObjectInfo::OBSENSOR: + case KX_ClientObjectInfo::OBACTORSENSOR: // this object may have multiple collision sensors, // check is any of them is interested in this object for(std::list<SCA_ISensor*>::iterator it = info->m_sensors.begin(); |