Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Ketsji/KX_TouchEventManager.h
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchEventManager.h')
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.h31
1 files changed, 18 insertions, 13 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.h b/source/gameengine/Ketsji/KX_TouchEventManager.h
index 128758f0be6..21faceef799 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.h
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.h
@@ -32,6 +32,7 @@
#ifndef __KX_TOUCHEVENTMANAGER
#define __KX_TOUCHEVENTMANAGER
+
#include "SCA_EventManager.h"
#include "KX_TouchSensor.h"
#include "KX_GameObject.h"
@@ -40,35 +41,39 @@
#include <set>
class SCA_ISensor;
-class SM_Object;
+class PHY_IPhysicsEnvironment;
class KX_TouchEventManager : public SCA_EventManager
{
- typedef std::pair<SM_Object*, SM_Object*> Collision;
+ typedef std::pair<PHY_IPhysicsController*, PHY_IPhysicsController*> NewCollision;
class SCA_LogicManager* m_logicmgr;
- SM_Scene *m_scene;
+ PHY_IPhysicsEnvironment* m_physEnv;
- std::set<Collision> m_collisions;
+ std::set<NewCollision> m_newCollisions;
-
- static DT_Bool collisionResponse(void *client_data,
- void *object1,
- void *object2,
- const DT_CollData *coll_data);
- virtual DT_Bool HandleCollision(void* obj1,void* obj2,
- const DT_CollData * coll_data);
+ static bool newCollisionResponse(void *client_data,
+ void *object1,
+ void *object2,
+ const PHY_CollData *coll_data);
+ virtual bool NewHandleCollision(void* obj1,void* obj2,
+ const PHY_CollData * coll_data);
+
+
+
+
public:
KX_TouchEventManager(class SCA_LogicManager* logicmgr,
- SM_Scene *scene);
+ PHY_IPhysicsEnvironment* physEnv);
virtual void NextFrame();
virtual void EndFrame();
virtual void RemoveSensor(class SCA_ISensor* sensor);
virtual void RegisterSensor(SCA_ISensor* sensor);
SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
- SM_Scene *GetSumoScene() { return m_scene; }
+ PHY_IPhysicsEnvironment *GetPhysicsEnvironment() { return m_physEnv; }
+
};
#endif //__KX_TOUCHEVENTMANAGER