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authorErwin Coumans <blender@erwincoumans.com>2006-12-04 07:13:42 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-12-04 07:13:42 +0300
commit2ec5d00da91848ce8c56d383a23a35b76243b956 (patch)
tree293000afd2bfeb82b9633aa285407dcbb58f6fd7 /source/gameengine/Ketsji/KX_TouchSensor.cpp
parentfc691cdb5e0c23bf36e68a14903d6bc4d0cc5242 (diff)
fixed some motionstate synchronization issues
nearsensor was not synchronized at the start wheels not synchronized properly (one frame delay)
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 3cd5097ebb7..5b013e75e4e 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -54,8 +54,10 @@ void KX_TouchSensor::SynchronizeTransform()
if (m_physCtrl)
{
- MT_Vector3 pos = ((KX_GameObject*)GetParent())->NodeGetWorldPosition();
- MT_Quaternion orn = ((KX_GameObject*)GetParent())->NodeGetWorldOrientation().getRotation();
+
+ KX_GameObject* parent = ((KX_GameObject*)GetParent());
+ MT_Vector3 pos = parent->NodeGetWorldPosition();
+ MT_Quaternion orn = parent->NodeGetWorldOrientation().getRotation();
m_physCtrl->setPosition(pos.x(),pos.y(),pos.z());
m_physCtrl->setOrientation(orn.x(),orn.y(),orn.z(),orn.w());
m_physCtrl->calcXform();