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authorErwin Coumans <blender@erwincoumans.com>2006-04-26 07:20:28 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-26 07:20:28 +0400
commit45d0123a591adc11925396ff915642c2d88b61e7 (patch)
treea2c7cb00d0bcc67996cab59a2306b8d6da4c92de /source/gameengine/Ketsji/KX_TouchSensor.cpp
parent94dd1085e3db245601c6e0f09a128d39560e3bed (diff)
fixed several internal Bullet rigidbody dynamics bugs:
- broadphase had bugs in removing objects, - persistent manifold renamed value, - cylinder penetration depth fixed, - memory leak for persistent manifold
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 8eaaefe60b4..3cd5097ebb7 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -142,6 +142,7 @@ void KX_TouchSensor::ReParent(SCA_IObject* parent)
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
client_info->m_gameobject = gameobj;
client_info->m_auxilary_info = NULL;
+
client_info->m_sensors.push_back(this);
SCA_ISensor::ReParent(parent);
}