diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-30 21:41:47 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-30 21:41:47 +0400 |
commit | 8a8a12ed846dc86b2f9b21582fd34d941beed7ed (patch) | |
tree | 3d080dee853afcfdb5fd43ea48b441b3128c0583 /source/gameengine/Ketsji/KX_TouchSensor.cpp | |
parent | d05363627bee12bd9e5af8b1114b68f73eeb3e5f (diff) |
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
With this patch, only sensors that are connected to
active states are actually registered in the logic
manager. Inactive sensors won't take any CPU,
especially the Radar and Near sensors that use a
physical object for the detection: these objects
are removed from the physics engine.
To take advantage of this optimization patch, you
need to define very light idle state when the
objects are inactive: make them transparent, suspend
the physics, keep few sensors active (e,g a message
sensor to wake up), etc.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_TouchSensor.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index ce3aa1de2ef..60e1d87d318 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -153,6 +153,14 @@ void KX_TouchSensor::RegisterSumo(KX_TouchEventManager *touchman) } } +void KX_TouchSensor::UnregisterSumo(KX_TouchEventManager* touchman) +{ + if (m_physCtrl) + { + touchman->GetPhysicsEnvironment()->removeCollisionCallback(m_physCtrl); + } +} + bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_CollData* colldata) { // KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr; |